update RigConfig
This commit is contained in:
@@ -36,7 +36,8 @@ entityid_t Entities::spawn(EntityDef& def, glm::vec3 pos, dynamic::Value args) {
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auto id = nextID++;
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registry.emplace<EntityId>(entity, static_cast<entityid_t>(id), def);
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registry.emplace<Transform>(entity, pos, size, glm::mat3(1.0f));
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auto& body = registry.emplace<Rigidbody>(entity, true, Hitbox {pos, def.hitbox}, std::vector<Trigger>{});
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auto& body = registry.emplace<Rigidbody>(
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entity, true, Hitbox {pos, def.hitbox}, std::vector<Trigger>{});
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for (auto& box : def.triggers) {
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body.triggers.emplace_back(Trigger{true, id, box, AABB{}, {}, {},
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[=](auto entityid, auto index, auto otherid) {
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@@ -140,7 +141,8 @@ void Entities::updatePhysics(float delta) {
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hitbox.linearDamping = hitbox.grounded * 24;
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transform.setPos(hitbox.position);
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if (hitbox.grounded && !grounded) {
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scripting::on_entity_grounded(*get(eid.uid), glm::length(prevVel-hitbox.velocity));
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scripting::on_entity_grounded(
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*get(eid.uid), glm::length(prevVel-hitbox.velocity));
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}
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if (!hitbox.grounded && grounded) {
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scripting::on_entity_fall(*get(eid.uid));
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@@ -77,7 +77,12 @@ class Entity {
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entt::registry& registry;
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const entt::entity entity;
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public:
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Entity(Entities& entities, entityid_t id, entt::registry& registry, const entt::entity entity)
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Entity(
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Entities& entities,
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entityid_t id,
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entt::registry& registry,
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const entt::entity entity
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)
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: entities(entities), id(id), registry(registry), entity(entity) {}
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EntityId& getID() const {
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@@ -8,6 +8,10 @@
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#include "../typedefs.hpp"
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#include "../maths/aabb.hpp"
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namespace rigging {
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class RigConfig;
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}
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struct EntityDef {
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/// @brief Entity string id (with prefix included)
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std::string const name;
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@@ -15,9 +19,11 @@ struct EntityDef {
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std::string scriptName = name.substr(name.find(':')+1);
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glm::vec3 hitbox {0.5f};
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std::vector<AABB> triggers {};
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std::string rigName = name.substr(name.find(":")+1);
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struct {
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entityid_t id;
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rigging::RigConfig* rig;
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} rt {};
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EntityDef(const std::string& name) : name(name) {}
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+81
-2
@@ -1,10 +1,89 @@
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#include "rigging.hpp"
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#include "../assets/Assets.hpp"
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#include "../graphics/core/Model.hpp"
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#include "../coders/json.hpp"
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using namespace rigging;
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RigNode::RigNode(size_t index, std::string name, std::vector<std::unique_ptr<RigNode>> subnodes)
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: index(index), name(std::move(name)), subnodes(std::move(subnodes)) {
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RigNode::RigNode(
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size_t index,
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std::string name,
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std::string model,
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std::vector<std::unique_ptr<RigNode>> subnodes)
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: index(index),
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name(std::move(name)),
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modelName(model),
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subnodes(std::move(subnodes))
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{}
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void RigNode::setModel(const Assets* assets, const std::string& name) {
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modelName = name;
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model = assets->get<model::Model>(name);
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}
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RigConfig::RigConfig(std::unique_ptr<RigNode> root) : root(std::move(root)) {
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}
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size_t RigConfig::update(
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size_t index,
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Rig& rig,
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RigNode* node,
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glm::mat4 matrix)
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{
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rig.calculated.matrices[index] = matrix * rig.pose.matrices[index];
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index++;
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for (auto& subnode : node->getSubnodes()) {
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index = update(index, rig, subnode.get(), rig.calculated.matrices[index]);
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}
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return index;
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}
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void RigConfig::update(Rig& rig, glm::mat4 matrix) {
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update(0, rig, root.get(), matrix);
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}
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void RigConfig::setup(const Assets* assets, RigNode* node) {
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if (node == nullptr) {
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setup(assets, root.get());
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} else {
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node->setModel(assets, node->getModelName());
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for (auto& subnode : node->getSubnodes()) {
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setup(assets, subnode.get());
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}
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}
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}
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static std::tuple<size_t, std::unique_ptr<RigNode>> read_node(
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dynamic::Map* root, size_t index
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) {
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std::string name;
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std::string model;
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root->str("name", name);
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root->str("model", model);
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std::vector<std::unique_ptr<RigNode>> subnodes;
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size_t count = 1;
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if (auto nodesList = root->list("nodes")) {
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for (size_t i = 0; i < nodesList->size(); i++) {
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if (auto map = nodesList->map(i)) {
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auto [subcount, subNode] = read_node(map, index+count);
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subcount += count;
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subnodes.push_back(std::move(subNode));
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}
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}
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}
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return {index, std::make_unique<RigNode>(index, name, model, std::move(subnodes))};
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}
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std::unique_ptr<RigConfig> RigConfig::parse(
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std::string_view src,
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std::string_view file
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) {
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auto root = json::parse(file, src);
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auto rootNodeMap = root->map("root");
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if (rootNodeMap == nullptr) {
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throw std::runtime_error("missing 'root' element");
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}
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auto [count, rootNode] = read_node(root.get(), 0);
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return std::make_unique<RigConfig>(std::move(rootNode));
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}
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+34
-1
@@ -9,6 +9,12 @@
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#include <glm/glm.hpp>
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#include <unordered_map>
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class Assets;
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namespace model {
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struct Model;
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}
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namespace rigging {
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struct Rig;
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@@ -19,9 +25,21 @@ namespace rigging {
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class RigNode {
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size_t index;
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std::string name;
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std::string modelName;
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std::vector<std::unique_ptr<RigNode>> subnodes;
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model::Model* model = nullptr;
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public:
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RigNode(size_t index, std::string name, std::vector<std::unique_ptr<RigNode>> subnodes);
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RigNode(
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size_t index,
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std::string name,
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std::string model,
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std::vector<std::unique_ptr<RigNode>> subnodes);
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void setModel(const Assets* assets, const std::string& name);
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const std::string& getModelName() const {
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return modelName;
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}
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size_t getIndex() const {
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return index;
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@@ -36,13 +54,28 @@ namespace rigging {
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std::unique_ptr<RigNode> root;
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std::unordered_map<std::string, size_t> indices;
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std::vector<RigNode*> nodes;
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size_t update(
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size_t index,
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Rig& rig,
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RigNode* node,
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glm::mat4 matrix);
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public:
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RigConfig(std::unique_ptr<RigNode> root);
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void update(Rig& rig, glm::mat4 matrix);
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void setup(const Assets* assets, RigNode* node=nullptr);
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static std::unique_ptr<RigConfig> parse(
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std::string_view src,
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std::string_view file
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);
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};
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struct Rig {
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RigConfig* config;
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Pose pose;
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Pose calculated;
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std::vector<std::string> textures;
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};
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};
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