assets-related refactor
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@@ -81,7 +81,7 @@ inline void source_line(std::stringstream& ss, uint linenum) {
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ss << "#line " << linenum << "\n";
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}
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const std::string GLSLExtension::process(const fs::path file, const std::string& source) {
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const std::string GLSLExtension::process(const fs::path& file, const std::string& source) {
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std::stringstream ss;
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size_t pos = 0;
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uint linenum = 1;
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