update on_physics_update & update standard components
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@@ -95,7 +95,6 @@ void LevelController::update(float delta, bool pause) {
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if (!pause) {
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// update all objects that needed
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blocks->update(delta, settings.chunks.padding.get());
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level->entities->updatePhysics(delta);
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level->entities->update(delta);
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for (const auto& [_, player] : *level->players) {
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if (player->isSuspended()) {
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