update on_physics_update & update standard components

This commit is contained in:
MihailRis
2025-09-13 23:24:57 +03:00
parent 2d29b8c46c
commit bf682daffe
9 changed files with 12 additions and 29 deletions
-1
View File
@@ -95,7 +95,6 @@ void LevelController::update(float delta, bool pause) {
if (!pause) {
// update all objects that needed
blocks->update(delta, settings.chunks.padding.get());
level->entities->updatePhysics(delta);
level->entities->update(delta);
for (const auto& [_, player] : *level->players) {
if (player->isSuspended()) {