update on_physics_update & update standard components

This commit is contained in:
MihailRis
2025-09-13 23:24:57 +03:00
parent 2d29b8c46c
commit bf682daffe
9 changed files with 12 additions and 29 deletions
+1 -1
View File
@@ -139,7 +139,7 @@ namespace scripting {
void on_entity_fall(const Entity& entity);
void on_entity_save(const Entity& entity);
void on_entities_update(int tps, int parts, int part);
void on_entities_physics_update(int tps, int parts, int part);
void on_entities_physics_update(float delta);
void on_entities_render(float delta);
void on_sensor_enter(const Entity& entity, size_t index, entityid_t oid);
void on_sensor_exit(const Entity& entity, size_t index, entityid_t oid);
+3 -5
View File
@@ -279,13 +279,11 @@ void scripting::on_entities_update(int tps, int parts, int part) {
lua::pop(L);
}
void scripting::on_entities_physics_update(int tps, int parts, int part) {
void scripting::on_entities_physics_update(float delta) {
auto L = lua::get_main_state();
lua::get_from(L, STDCOMP, "physics_update", true);
lua::pushinteger(L, tps);
lua::pushinteger(L, parts);
lua::pushinteger(L, part);
lua::call_nothrow(L, 3, 0);
lua::pushnumber(L, delta);
lua::call_nothrow(L, 1, 0);
lua::pop(L);
}