Merge branch 'main' into heightmaps
This commit is contained in:
@@ -10,7 +10,7 @@
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#include "content/Content.hpp"
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#include "voxels/Block.hpp"
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#include "voxels/Chunk.hpp"
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#include "data/dynamic.hpp"
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#include "data/dv.hpp"
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#include "world/generator/GeneratorDef.hpp"
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class LuaGeneratorScript : public GeneratorScript {
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@@ -105,11 +105,12 @@ public:
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};
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static BlocksLayer load_layer(
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const dynamic::Map_sptr& map, uint& lastLayersHeight, bool& hasResizeableLayer
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const dv::value& map, uint& lastLayersHeight, bool& hasResizeableLayer
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) {
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auto name = map->get<std::string>("block");
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int height = map->get<integer_t>("height");
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bool belowSeaLevel = map->get("below_sea_level", true);
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const auto& name = map["block"].asString();
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int height = map["height"].asInteger();
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bool belowSeaLevel = true;
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map.at("below_sea_level").get(belowSeaLevel);
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if (hasResizeableLayer) {
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lastLayersHeight += height;
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@@ -124,14 +125,14 @@ static BlocksLayer load_layer(
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}
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static inline BlocksLayers load_layers(
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const dynamic::List_sptr& layersArr, const std::string& fieldname
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const dv::value& layersArr, const std::string& fieldname
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) {
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uint lastLayersHeight = 0;
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bool hasResizeableLayer = false;
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std::vector<BlocksLayer> layers;
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for (int i = 0; i < layersArr->size(); i++) {
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const auto& layerMap = layersArr->map(i);
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for (int i = 0; i < layersArr.size(); i++) {
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const auto& layerMap = layersArr[i];
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try {
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layers.push_back(
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load_layer(layerMap, lastLayersHeight, hasResizeableLayer));
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@@ -144,18 +145,18 @@ static inline BlocksLayers load_layers(
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}
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static inline BiomePlants load_plants(
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const dynamic::Map_sptr& biomeMap
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const dv::value& biomeMap
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) {
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float plantChance = biomeMap->get("plant_chance", 0.0);
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float plantChance = 0.0f;
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biomeMap.at("plant_chance").get(plantChance);
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float plantsWeightSum = 0.0f;
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std::vector<PlantEntry> plants;
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if (biomeMap->has("plants")) {
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auto plantsArr = biomeMap->list("plants");
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for (size_t i = 0; i < plantsArr->size(); i++) {
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auto entry = plantsArr->map(i);
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auto block = entry->get<std::string>("block");
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float weight = entry->get<number_t>("weight");
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if (biomeMap.has("plants")) {
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const auto& plantsArr = biomeMap["plants"];
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for (const auto& entry : plantsArr) {
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const auto& block = entry["block"].asString();
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float weight = entry["weight"].asNumber();
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if (weight <= 0.0f) {
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throw std::runtime_error("weight must be positive");
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}
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@@ -169,28 +170,28 @@ static inline BiomePlants load_plants(
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}
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static inline Biome load_biome(
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const dynamic::Map_sptr& biomeMap,
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const dv::value& biomeMap,
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const std::string& name,
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uint parametersCount,
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int idx
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) {
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std::vector<BiomeParameter> parameters;
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const auto& paramsArr = biomeMap->list("parameters");
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if (paramsArr->size() < parametersCount) {
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const auto& paramsArr = biomeMap["parameters"];
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if (paramsArr.size() < parametersCount) {
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throw std::runtime_error(
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std::to_string(parametersCount)+" parameters expected");
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}
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for (size_t i = 0; i < parametersCount; i++) {
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const auto& paramMap = paramsArr->map(i);
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float value = paramMap->get<number_t>("value");
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float weight = paramMap->get<number_t>("weight");
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const auto& paramMap = paramsArr[i];
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float value = paramMap["value"].asNumber();
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float weight = paramMap["weight"].asNumber();
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parameters.push_back(BiomeParameter {value, weight});
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}
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BiomePlants plants = load_plants(biomeMap);
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BlocksLayers groundLayers = load_layers(biomeMap->list("layers"), "layers");
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BlocksLayers seaLayers = load_layers(biomeMap->list("sea_layers"), "sea_layers");
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BlocksLayers groundLayers = load_layers(biomeMap["layers"], "layers");
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BlocksLayers seaLayers = load_layers(biomeMap["sea_layers"], "sea_layers");
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return Biome {
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name,
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std::move(parameters),
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@@ -209,19 +210,16 @@ std::unique_ptr<GeneratorScript> scripting::load_generator(
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lua::pop(L, load_script(*env, "generator", file));
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lua::pushenv(L, *env);
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auto val = lua::tovalue(L, -1);
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auto root = lua::tovalue(L, -1);
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lua::pop(L);
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auto root = std::get<dynamic::Map_sptr>(val);
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uint biomeParameters = root->get<integer_t>("biome_parameters");
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uint seaLevel = root->get<integer_t>("sea_level");
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uint biomeParameters = root["biome_parameters"].asInteger();
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uint seaLevel = root["sea_level"].asInteger();
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std::vector<Biome> biomes;
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const auto& biomesMap = root->map("biomes");
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for (const auto& [biomeName, value] : biomesMap->values) {
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const auto& biomeMap = std::get<dynamic::Map_sptr>(value);
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const auto& biomesMap = root["biomes"];
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for (const auto& [biomeName, biomeMap] : biomesMap.asObject()) {
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try {
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biomes.push_back(
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load_biome(biomeMap, biomeName, biomeParameters, -2));
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