Merge branch 'main' into heightmaps
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@@ -3,8 +3,7 @@
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#include <unordered_map>
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#include <cstring>
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#include "data/dynamic.hpp"
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#include "data/dynamic_util.hpp"
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#include "data/dv_util.hpp"
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#include "content/Content.hpp"
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#include "voxels/Block.hpp"
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#include "voxels/ChunksStorage.hpp"
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@@ -47,31 +46,31 @@ std::unique_ptr<VoxelStructure> VoxelStructure::create(
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size, std::move(voxels), std::move(blockNames));
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}
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std::unique_ptr<dynamic::Map> VoxelStructure::serialize() const {
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auto root = std::make_unique<dynamic::Map>();
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root->put("version", STRUCTURE_FORMAT_VERSION);
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root->put("size", dynamic::to_value(size));
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dv::value VoxelStructure::serialize() const {
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auto root = dv::object();
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root["version"] = STRUCTURE_FORMAT_VERSION;
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root["size"] = dv::to_value(size);
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auto& blockNamesArr = root->putList("block-names");
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auto& blockNamesArr = root.list("block-names");
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for (const auto& name : blockNames) {
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blockNamesArr.put(name);
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blockNamesArr.add(name);
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}
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auto& voxelsArr = root->putList("voxels");
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auto& voxelsArr = root.list("voxels");
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for (size_t i = 0; i < voxels.size(); i++) {
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voxelsArr.put(static_cast<integer_t>(voxels[i].id));
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voxelsArr.put(static_cast<integer_t>(blockstate2int(voxels[i].state)));
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voxelsArr.add(voxels[i].id);
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voxelsArr.add(blockstate2int(voxels[i].state));
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}
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return root;
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}
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void VoxelStructure::deserialize(dynamic::Map* src) {
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void VoxelStructure::deserialize(const dv::value& src) {
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size = glm::ivec3();
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dynamic::get_vec(src, "size", size);
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dv::get_vec(src, "size", size);
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voxels.resize(size.x*size.y*size.z);
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auto voxelsArr = src->list("voxels");
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const auto& voxelsArr = src["voxels"];
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for (size_t i = 0; i < size.x*size.y*size.z; i++) {
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voxels[i].id = voxelsArr->integer(i * 2);
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voxels[i].state = int2blockstate(voxelsArr->integer(i * 2 + 1));
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voxels[i].id = voxelsArr[i * 2].asInteger();
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voxels[i].state = int2blockstate(voxelsArr[i * 2 + 1].asInteger());
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}
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}
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