sounds variability + first step fix

This commit is contained in:
MihailRis
2024-03-09 02:10:19 +03:00
parent 87dd1dd6b2
commit bfc3182ed3
4 changed files with 23 additions and 9 deletions
+11 -9
View File
@@ -11,7 +11,7 @@
class Level;
class Player;
/* LevelController manages other controllers */
/// @brief LevelController manages other controllers
class LevelController {
EngineSettings& settings;
std::unique_ptr<Level> level;
@@ -22,20 +22,22 @@ class LevelController {
public:
LevelController(EngineSettings& settings, Level* level);
/*
@param delta time elapsed since the last update
@param input is user input allowed to be handled
@param pause is world and player simulation paused
*/
void update(float delta,
bool input,
bool pause);
/// @param delta time elapsed since the last update
/// @param input is user input allowed to be handled
/// @param pause is world and player simulation paused
void update(
float delta,
bool input,
bool pause
);
void onWorldSave();
void onWorldQuit();
Level* getLevel();
Player* getPlayer();
PlayerController* getPlayerController();
};
#endif // LOGIC_LEVEL_CONTROLLER_H_