sounds variability + first step fix
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@@ -11,7 +11,7 @@
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class Level;
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class Player;
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/* LevelController manages other controllers */
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/// @brief LevelController manages other controllers
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class LevelController {
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EngineSettings& settings;
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std::unique_ptr<Level> level;
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@@ -22,20 +22,22 @@ class LevelController {
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public:
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LevelController(EngineSettings& settings, Level* level);
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/*
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@param delta time elapsed since the last update
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@param input is user input allowed to be handled
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@param pause is world and player simulation paused
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*/
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void update(float delta,
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bool input,
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bool pause);
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/// @param delta time elapsed since the last update
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/// @param input is user input allowed to be handled
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/// @param pause is world and player simulation paused
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void update(
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float delta,
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bool input,
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bool pause
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);
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void onWorldSave();
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void onWorldQuit();
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Level* getLevel();
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Player* getPlayer();
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PlayerController* getPlayerController();
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};
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#endif // LOGIC_LEVEL_CONTROLLER_H_
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