Minor refactor + comments
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@@ -145,7 +145,7 @@ void LevelScreen::update(float delta) {
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if (!hud->isPause()) {
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level->world->updateTimers(delta);
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}
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controller->update(delta, !inputLocked, hud->isPause(), !inputLocked);
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controller->update(delta, !inputLocked, hud->isPause());
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hud->update();
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}
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