Minor refactor + comments
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@@ -11,20 +11,26 @@ class VoxelRenderer;
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class ChunksLoader;
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class WorldGenerator;
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/* ChunksController manages chunks dynamic loading/unloading */
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class ChunksController {
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private:
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Level* level;
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Chunks* chunks;
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Lighting* lighting;
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int64_t avgDurationMcs = 1000;
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uint padding;
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WorldGenerator* generator;
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/* Average measured microseconds duration of loadVisible call */
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int64_t avgDurationMcs = 1000;
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/* Process one chunk: load it or calculate lights for it */
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bool loadVisible();
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public:
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ChunksController(Level* level, Chunks* chunks, Lighting* lighting, uint padding);
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~ChunksController();
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/* @param maxDuration milliseconds reserved for chunks loading */
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void update(int64_t maxDuration);
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bool loadVisible();
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};
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#endif /* VOXELS_CHUNKSCONTROLLER_H_ */
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