Minor refactor + comments
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@@ -7,21 +7,25 @@ class Level;
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class ChunksController;
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class PlayerController;
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/* LevelController - the main game logic controller */
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class LevelController {
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EngineSettings& settings;
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Level* level;
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// Sub-controllers
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ChunksController* chunks;
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PlayerController* player;
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public:
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LevelController(EngineSettings& settings, Level* level);
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~LevelController();
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/*
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@param delta time elapsed since the last update
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@param input is user input allowed to be handled
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@param pause is world and player simulation paused
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*/
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void update(float delta,
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bool input,
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bool pause,
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bool interactions);
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bool pause);
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};
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#endif // LOGIC_LEVEL_CONTROLLER_H_
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