move test caves to base:demo
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@@ -80,6 +80,9 @@ class WorldGenerator {
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void generateLines(
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const ChunkPrototype& prototype, voxel* voxels, int x, int z
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);
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void generateStructures(
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const ChunkPrototype& prototype, voxel* voxels, int x, int z
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);
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public:
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WorldGenerator(
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const GeneratorDef& def,
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