day-night loop, dynamic skybox, clock on debug panel

This commit is contained in:
MihailRis
2023-11-28 11:01:22 +03:00
parent 4a9a4ddd14
commit c08c31b0ad
24 changed files with 599 additions and 48 deletions
+4 -1
View File
@@ -3,20 +3,23 @@
in vec4 a_color;
in vec2 a_texCoord;
in float a_distance;
in vec3 a_dir;
out vec4 f_color;
uniform sampler2D u_texture0;
uniform samplerCube u_cubemap;
uniform vec3 u_fogColor;
uniform float u_fogFactor;
uniform float u_fogCurve;
void main(){
vec3 fogColor = texture(u_cubemap, a_dir).rgb;
vec4 tex_color = texture(u_texture0, a_texCoord);
float depth = (a_distance/256.0);
float alpha = a_color.a * tex_color.a;
// anyway it's any alpha-test alternative required
if (alpha < 0.1f)
discard;
f_color = mix(a_color * tex_color, vec4(u_fogColor,1.0), min(1.0, pow(depth*u_fogFactor, u_fogCurve)));
f_color = mix(a_color * tex_color, vec4(fogColor,1.0), min(1.0, pow(depth*u_fogFactor, u_fogCurve)));
f_color.a = alpha;
}