day-night loop, dynamic skybox, clock on debug panel
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@@ -136,6 +136,9 @@ void LevelScreen::update(float delta) {
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level->chunks->saveAndClear();
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backlight = settings.graphics.backlight;
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}
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if (!hud->isPause()) {
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level->world->updateTimers(delta);
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}
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level->updatePlayer(delta, !inputLocked, hud->isPause(), !inputLocked);
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level->update();
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