day-night loop, dynamic skybox, clock on debug panel
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@@ -22,6 +22,7 @@ class Frustum;
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class Engine;
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class Chunks;
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class ContentGfxCache;
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class Skybox;
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class WorldRenderer {
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Engine* engine;
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@@ -29,11 +30,10 @@ class WorldRenderer {
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Frustum* frustumCulling;
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LineBatch* lineBatch;
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ChunksRenderer* renderer;
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Skybox* skybox;
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bool drawChunk(size_t index, Camera* camera, Shader* shader, bool occlusion);
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void drawChunks(Chunks* chunks, Camera* camera, Shader* shader, bool occlusion);
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public:
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float skyLightMutliplier = 1.0f; // will be replaced with day-night cycle
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WorldRenderer(Engine* engine, Level* level, const ContentGfxCache* cache);
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~WorldRenderer();
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