day-night loop, dynamic skybox, clock on debug panel
This commit is contained in:
+9
-2
@@ -29,6 +29,11 @@ World::~World(){
|
||||
delete wfile;
|
||||
}
|
||||
|
||||
void World::updateTimers(float delta) {
|
||||
daytime += delta * daytimeSpeed;
|
||||
daytime = fmod(daytime, 1.0f);
|
||||
}
|
||||
|
||||
void World::write(Level* level) {
|
||||
const Content* content = level->content;
|
||||
|
||||
@@ -41,15 +46,17 @@ void World::write(Level* level) {
|
||||
wfile->put(chunk.get());
|
||||
}
|
||||
|
||||
wfile->write(WorldInfo {name, wfile->directory, seed}, content);
|
||||
wfile->write(WorldInfo {name, wfile->directory, seed, daytime, daytimeSpeed}, content);
|
||||
wfile->writePlayer(level->player);
|
||||
}
|
||||
|
||||
Level* World::load(EngineSettings& settings, const Content* content) {
|
||||
WorldInfo info {name, wfile->directory, seed};
|
||||
WorldInfo info {name, wfile->directory, seed, daytime, daytimeSpeed};
|
||||
wfile->readWorldInfo(info);
|
||||
seed = info.seed;
|
||||
name = info.name;
|
||||
daytime = info.daytime;
|
||||
daytimeSpeed = info.daytimeSpeed;
|
||||
|
||||
vec3 playerPosition = vec3(0, 100, 0);
|
||||
Camera* camera = new Camera(playerPosition, glm::radians(90.0f));
|
||||
|
||||
Reference in New Issue
Block a user