add framerate control
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@@ -49,7 +49,6 @@ SettingsHandler::SettingsHandler(EngineSettings& settings) {
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builder.add("height", &settings.display.height);
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builder.add("samples", &settings.display.samples);
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builder.add("framerate", &settings.display.framerate);
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builder.add("vsync", &settings.display.vsync);
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builder.add("fullscreen", &settings.display.fullscreen);
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builder.section("camera");
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@@ -30,8 +30,6 @@ struct DisplaySettings {
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IntegerSetting samples {0};
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/// @brief Framerate limit
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IntegerSetting framerate {-1, -1, 120};
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/// @brief VSync on
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FlagSetting vsync {true};
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};
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struct ChunksSettings {
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@@ -325,7 +325,6 @@ bool Window::isFullscreen() {
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void Window::swapBuffers() {
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double currentTime = time();
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if (framerate > 0 && currentTime - prevSwap < (1.0 / framerate)) {
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std::cout << static_cast<int>((1.0/framerate - (currentTime-prevSwap))*1000) << std::endl;
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std::this_thread::sleep_for(std::chrono::milliseconds(
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static_cast<int>((1.0/framerate - (currentTime-prevSwap))*1000)));
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}
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