memory refactor Texture and ImageData
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@@ -43,10 +43,11 @@ ModelBatch::ModelBatch(size_t capacity, Assets* assets, Chunks* chunks)
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assets(assets),
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chunks(chunks)
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{
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ubyte pixels[] = {
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const ubyte pixels[] = {
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255, 255, 255, 255,
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};
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blank = std::make_unique<Texture>(pixels, 1, 1, ImageFormat::rgba8888);
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ImageData image(ImageFormat::rgba8888, 1, 1, pixels);
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blank = Texture::from(&image);
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}
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ModelBatch::~ModelBatch() {
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