Added 'style' font render argument

This commit is contained in:
MihailRis
2022-07-16 00:31:04 +03:00
committed by GitHub
parent fa4538c124
commit c0f5e5f4fc
3 changed files with 26 additions and 41 deletions
+6 -6
View File
@@ -128,12 +128,12 @@ void draw_hud(World* world, Level* level, Assets* assets, bool devdata, int fps)
Font* font = assets->getFont("normal");
batch->begin();
if (devdata){
font->drawWithOutline(batch, L"chunks: "+std::to_wstring(chunks->chunksCount), 16, 16);
font->drawWithOutline(batch, std::to_wstring((int)player->camera->position.x), 10, 30);
font->drawWithOutline(batch, std::to_wstring((int)player->camera->position.y), 50, 30);
font->drawWithOutline(batch, std::to_wstring((int)player->camera->position.z), 90, 30);
font->drawWithOutline(batch, L"fps:", 16, 42);
font->drawWithOutline(batch, std::to_wstring(fps), 40, 42);
font->draw(batch, L"chunks: "+std::to_wstring(chunks->chunksCount), 16, 16, STYLE_OUTLINE);
font->draw(batch, std::to_wstring((int)player->camera->position.x), 10, 30, STYLE_OUTLINE);
font->draw(batch, std::to_wstring((int)player->camera->position.y), 50, 30, STYLE_OUTLINE);
font->draw(batch, std::to_wstring((int)player->camera->position.z), 90, 30, STYLE_OUTLINE);
font->draw(batch, L"fps:", 16, 42, STYLE_OUTLINE);
font->draw(batch, std::to_wstring(fps), 40, 42, STYLE_OUTLINE);
}
batch->render();