add entities raycast
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@@ -461,7 +461,8 @@ voxel* Chunks::rayCast(
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box.b += offset;
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scalar_t boxDistance;
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glm::ivec3 boxNorm;
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if (ray.intersectAABB(iend, box, maxDist, boxNorm, boxDistance) > RayRelation::None && boxDistance < distance) {
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if (ray.intersectAABB(iend, box, maxDist, boxNorm, boxDistance) > RayRelation::None &&
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boxDistance < distance) {
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hit = true;
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distance = boxDistance;
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norm = boxNorm;
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