add Chunk.encodeV2, decodeV2
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@@ -39,7 +39,7 @@ static util::Buffer<ubyte> convert_voxels_1to2(const ubyte* buffer, uint32_t siz
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return util::Buffer<ubyte>(std::move(compressed), outLen);
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}
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util::Buffer<ubyte> compatibility::convertRegion2to3(
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util::Buffer<ubyte> compatibility::convert_region_2to3(
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const util::Buffer<ubyte>& src, RegionLayerIndex layer
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) {
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const size_t REGION_CHUNKS = 1024;
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