refactor: change pointer parameters to references for Level and Content in various classes
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@@ -92,8 +92,8 @@ LevelScreen::LevelScreen(Engine& engine, std::unique_ptr<Level> levelPtr)
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}
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void LevelScreen::initializeContent() {
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auto content = controller->getLevel()->content;
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for (auto& entry : content->getPacks()) {
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auto& content = controller->getLevel()->content;
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for (auto& entry : content.getPacks()) {
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initializePack(entry.second.get());
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}
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scripting::on_frontend_init(hud.get(), worldRenderer.get());
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