refactor: change pointer parameters to references for Level and Content in various classes
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@@ -9,8 +9,8 @@
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#include "voxels/voxel.hpp"
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#include "voxels/Block.hpp"
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LightSolver::LightSolver(const ContentIndices* contentIds, Chunks* chunks, int channel)
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: blockDefs(contentIds->blocks.getDefs()),
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LightSolver::LightSolver(const ContentIndices& contentIds, Chunks& chunks, int channel)
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: blockDefs(contentIds.blocks.getDefs()),
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chunks(chunks),
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channel(channel) {
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}
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@@ -18,7 +18,7 @@ LightSolver::LightSolver(const ContentIndices* contentIds, Chunks* chunks, int c
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void LightSolver::add(int x, int y, int z, int emission) {
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if (emission <= 1)
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return;
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Chunk* chunk = chunks->getChunkByVoxel(x, y, z);
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Chunk* chunk = chunks.getChunkByVoxel(x, y, z);
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if (chunk == nullptr)
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return;
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ubyte light = chunk->lightmap.get(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel);
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@@ -32,11 +32,11 @@ void LightSolver::add(int x, int y, int z, int emission) {
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void LightSolver::add(int x, int y, int z) {
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assert (chunks != nullptr);
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add(x,y,z, chunks->getLight(x,y,z, channel));
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add(x,y,z, chunks.getLight(x,y,z, channel));
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}
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void LightSolver::remove(int x, int y, int z) {
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Chunk* chunk = chunks->getChunkByVoxel(x, y, z);
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Chunk* chunk = chunks.getChunkByVoxel(x, y, z);
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if (chunk == nullptr)
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return;
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@@ -68,7 +68,7 @@ void LightSolver::solve(){
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int y = entry.y+coords[imul3+1];
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int z = entry.z+coords[imul3+2];
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Chunk* chunk = chunks->getChunkByVoxel(x,y,z);
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Chunk* chunk = chunks.getChunkByVoxel(x,y,z);
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if (chunk) {
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int lx = x - chunk->x * CHUNK_W;
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int lz = z - chunk->z * CHUNK_D;
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@@ -76,7 +76,7 @@ void LightSolver::solve(){
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ubyte light = chunk->lightmap.get(lx,y,lz, channel);
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if (light != 0 && light == entry.light-1){
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voxel* vox = chunks->get(x, y, z);
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voxel* vox = chunks.get(x, y, z);
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if (vox && vox->id != 0) {
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const Block* block = blockDefs[vox->id];
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if (uint8_t emission = block->emission[channel]) {
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@@ -105,7 +105,7 @@ void LightSolver::solve(){
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int y = entry.y+coords[imul3+1];
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int z = entry.z+coords[imul3+2];
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Chunk* chunk = chunks->getChunkByVoxel(x,y,z);
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Chunk* chunk = chunks.getChunkByVoxel(x,y,z);
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if (chunk) {
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int lx = x - chunk->x * CHUNK_W;
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int lz = z - chunk->z * CHUNK_D;
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