refactor: change pointer parameters to references for Level and Content in various classes
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@@ -9,14 +9,14 @@ class Chunks;
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class LightSolver;
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class Lighting {
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const Content* const content;
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Chunks* chunks;
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const Content& content;
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Chunks& chunks;
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std::unique_ptr<LightSolver> solverR;
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std::unique_ptr<LightSolver> solverG;
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std::unique_ptr<LightSolver> solverB;
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std::unique_ptr<LightSolver> solverS;
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public:
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Lighting(const Content* content, Chunks* chunks);
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Lighting(const Content& content, Chunks& chunks);
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~Lighting();
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void clear();
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@@ -24,5 +24,5 @@ public:
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void onChunkLoaded(int cx, int cz, bool expand);
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void onBlockSet(int x, int y, int z, blockid_t id);
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static void prebuildSkyLight(Chunk* chunk, const ContentIndices* indices);
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static void prebuildSkyLight(Chunk& chunk, const ContentIndices& indices);
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};
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