refactor: change pointer parameters to references for Level and Content in various classes
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@@ -24,7 +24,7 @@ const uint MIN_SURROUNDING = 9;
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ChunksController::ChunksController(Level& level)
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: level(level),
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generator(std::make_unique<WorldGenerator>(
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level.content->generators.require(level.getWorld()->getGenerator()),
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level.content.generators.require(level.getWorld()->getGenerator()),
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level.content,
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level.getWorld()->getSeed()
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)) {}
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@@ -141,7 +141,7 @@ void ChunksController::createChunk(const Player& player, int x, int z) const {
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chunk->updateHeights();
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if (!chunkFlags.loadedLights) {
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Lighting::prebuildSkyLight(chunk.get(), level.content->getIndices());
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Lighting::prebuildSkyLight(*chunk, *level.content.getIndices());
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}
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chunkFlags.loaded = true;
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chunkFlags.ready = true;
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