refactor: change pointer parameters to references for Level and Content in various classes

This commit is contained in:
MihailRis
2024-12-25 18:53:53 +03:00
parent ef2c0b2370
commit c1b311f3c4
41 changed files with 258 additions and 251 deletions
+5 -5
View File
@@ -133,7 +133,7 @@ static int l_get_x(lua::State* L) {
if (vox == nullptr) {
return lua::pushivec_stack(L, glm::ivec3(1, 0, 0));
}
const auto& def = level->content->getIndices()->blocks.require(vox->id);
const auto& def = level->content.getIndices()->blocks.require(vox->id);
if (!def.rotatable) {
return lua::pushivec_stack(L, glm::ivec3(1, 0, 0));
} else {
@@ -150,7 +150,7 @@ static int l_get_y(lua::State* L) {
if (vox == nullptr) {
return lua::pushivec_stack(L, glm::ivec3(0, 1, 0));
}
const auto& def = level->content->getIndices()->blocks.require(vox->id);
const auto& def = level->content.getIndices()->blocks.require(vox->id);
if (!def.rotatable) {
return lua::pushivec_stack(L, glm::ivec3(0, 1, 0));
} else {
@@ -167,7 +167,7 @@ static int l_get_z(lua::State* L) {
if (vox == nullptr) {
return lua::pushivec_stack(L, glm::ivec3(0, 0, 1));
}
const auto& def = level->content->getIndices()->blocks.require(vox->id);
const auto& def = level->content.getIndices()->blocks.require(vox->id);
if (!def.rotatable) {
return lua::pushivec_stack(L, glm::ivec3(0, 0, 1));
} else {
@@ -367,7 +367,7 @@ static int l_place(lua::State* L) {
if (!blocks_agent::get(*level->chunks, x, y, z)) {
return 0;
}
const auto def = level->content->getIndices()->blocks.get(id);
const auto def = level->content.getIndices()->blocks.get(id);
if (def == nullptr) {
throw std::runtime_error(
"there is no block with index " + std::to_string(id)
@@ -389,7 +389,7 @@ static int l_destruct(lua::State* L) {
if (vox == nullptr) {
return 0;
}
auto& def = level->content->getIndices()->blocks.require(vox->id);
auto& def = level->content.getIndices()->blocks.require(vox->id);
auto player = level->players->get(playerid);
controller->getBlocksController()->breakBlock(player, def, x, y, z);
return 0;
+6 -6
View File
@@ -60,7 +60,7 @@ static int l_set_vel(lua::State* L) {
static int l_get_rot(lua::State* L) {
if (auto player = get_player(L, 1)) {
return lua::pushvec_stack(L, player->cam);
return lua::pushvec_stack(L, player->rotation);
}
return 0;
}
@@ -70,17 +70,17 @@ static int l_set_rot(lua::State* L) {
if (!player) {
return 0;
}
glm::vec3& cam = player->cam;
glm::vec3& rotation = player->rotation;
auto x = lua::tonumber(L, 2);
auto y = lua::tonumber(L, 3);
auto z = cam.z;
auto z = rotation.z;
if (lua::isnumber(L, 4)) {
z = lua::tonumber(L, 4);
}
cam.x = x;
cam.y = y;
cam.z = z;
rotation.x = x;
rotation.y = y;
rotation.z = z;
return 0;
}