refactor: change pointer parameters to references for Level and Content in various classes

This commit is contained in:
MihailRis
2024-12-25 18:53:53 +03:00
parent ef2c0b2370
commit c1b311f3c4
41 changed files with 258 additions and 251 deletions
+10 -10
View File
@@ -59,7 +59,7 @@ void Entity::setRig(const rigging::SkeletonConfig* rigConfig) {
);
}
Entities::Entities(Level* level)
Entities::Entities(Level& level)
: level(level), sensorsTickClock(20, 3), updateTickClock(20, 3) {
}
@@ -117,7 +117,7 @@ entityid_t Entities::spawn(
dv::value saved,
entityid_t uid
) {
auto skeleton = level->content->getSkeleton(def.skeletonName);
auto skeleton = level.content.getSkeleton(def.skeletonName);
if (skeleton == nullptr) {
throw std::runtime_error("skeleton " + def.skeletonName + " not found");
}
@@ -190,7 +190,7 @@ void Entities::despawn(entityid_t id) {
void Entities::loadEntity(const dv::value& map) {
entityid_t uid = map["uid"].asInteger();
std::string defname = map["def"].asString();
auto& def = level->content->entities.require(defname);
auto& def = level.content.entities.require(defname);
spawn(def, {}, nullptr, map, uid);
}
@@ -219,7 +219,7 @@ void Entities::loadEntity(const dv::value& map, Entity entity) {
std::string skeletonName = skeleton.config->getName();
map.at("skeleton").get(skeletonName);
if (skeletonName != skeleton.config->getName()) {
skeleton.config = level->content->getSkeleton(skeletonName);
skeleton.config = level.content.getSkeleton(skeletonName);
}
if (auto found = map.at(COMP_SKELETON)) {
auto& skeletonmap = *found;
@@ -361,8 +361,8 @@ dv::value Entities::serialize(const std::vector<Entity>& entities) {
if (!entity.getDef().save.enabled) {
continue;
}
level->entities->onSave(entity);
list.add(level->entities->serialize(entity));
level.entities->onSave(entity);
list.add(level.entities->serialize(entity));
}
return list;
}
@@ -380,7 +380,7 @@ void Entities::clean() {
} else {
auto& rigidbody = registry.get<Rigidbody>(it->second);
// todo: refactor
auto physics = level->physics.get();
auto physics = level.physics.get();
for (auto& sensor : rigidbody.sensors) {
physics->removeSensor(&sensor);
}
@@ -428,7 +428,7 @@ void Entities::preparePhysics(float delta) {
auto parts = sensorsTickClock.getParts();
auto view = registry.view<EntityId, Transform, Rigidbody>();
auto physics = level->physics.get();
auto physics = level.physics.get();
std::vector<Sensor*> sensors;
for (auto [entity, eid, transform, rigidbody] : view.each()) {
if (!rigidbody.enabled) {
@@ -447,7 +447,7 @@ void Entities::updatePhysics(float delta) {
preparePhysics(delta);
auto view = registry.view<EntityId, Transform, Rigidbody>();
auto physics = level->physics.get();
auto physics = level.physics.get();
for (auto [entity, eid, transform, rigidbody] : view.each()) {
if (!rigidbody.enabled || rigidbody.hitbox.type == BodyType::STATIC) {
continue;
@@ -459,7 +459,7 @@ void Entities::updatePhysics(float delta) {
float vel = glm::length(prevVel);
int substeps = static_cast<int>(delta * vel * 20);
substeps = std::min(100, std::max(2, substeps));
physics->step(*level->chunks, &hitbox, delta, substeps, eid.uid);
physics->step(*level.chunks, hitbox, delta, substeps, eid.uid);
hitbox.linearDamping = hitbox.grounded * 24;
transform.setPos(hitbox.position);
if (hitbox.grounded && !grounded) {