refactor: change pointer parameters to references for Level and Content in various classes
This commit is contained in:
+27
-22
@@ -17,6 +17,9 @@
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#include "window/Events.hpp"
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#include "world/Level.hpp"
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#include "data/dv_util.hpp"
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#include "debug/Logger.hpp"
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static debug::Logger logger("player");
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constexpr float CROUCH_SPEED_MUL = 0.35f;
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constexpr float RUN_SPEED_MUL = 1.5f;
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@@ -28,7 +31,7 @@ constexpr float JUMP_FORCE = 8.0f;
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constexpr int SPAWN_ATTEMPTS_PER_UPDATE = 64;
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Player::Player(
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Level* level,
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Level& level,
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int64_t id,
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const std::string& name,
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glm::vec3 position,
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@@ -45,11 +48,11 @@ Player::Player(
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inventory(std::move(inv)),
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eid(eid),
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chunks(std::make_unique<Chunks>(
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3, 3, 0, 0, level->events.get(), level->content->getIndices()
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3, 3, 0, 0, level.events.get(), *level.content.getIndices()
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)),
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fpCamera(level->getCamera("core:first-person")),
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spCamera(level->getCamera("core:third-person-front")),
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tpCamera(level->getCamera("core:third-person-back")),
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fpCamera(level.getCamera("core:first-person")),
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spCamera(level.getCamera("core:third-person-front")),
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tpCamera(level.getCamera("core:third-person-back")),
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currentCamera(fpCamera) {
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fpCamera->setFov(glm::radians(90.0f));
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spCamera->setFov(glm::radians(90.0f));
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@@ -60,17 +63,19 @@ Player::~Player() = default;
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void Player::updateEntity() {
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if (eid == 0) {
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auto& def = level->content->entities.require("base:player");
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eid = level->entities->spawn(def, getPosition());
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} else if (auto entity = level->entities->get(eid)) {
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auto& def = level.content.entities.require("base:player");
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eid = level.entities->spawn(def, getPosition());
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} else if (auto entity = level.entities->get(eid)) {
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position = entity->getTransform().pos;
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} else {
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// TODO: check if chunk loaded
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} else if (chunks->getChunkByVoxel(position)) {
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logger.error() << "player entity despawned or deleted; "
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"will be respawned";
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eid = 0;
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}
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}
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Hitbox* Player::getHitbox() {
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if (auto entity = level->entities->get(eid)) {
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if (auto entity = level.entities->get(eid)) {
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return &entity->getRigidbody().hitbox;
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}
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return nullptr;
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@@ -143,7 +148,7 @@ void Player::updateSelectedEntity() {
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}
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void Player::postUpdate() {
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auto entity = level->entities->get(eid);
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auto entity = level.entities->get(eid);
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if (!entity.has_value()) {
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return;
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}
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@@ -168,12 +173,12 @@ void Player::postUpdate() {
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if (body) {
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skeleton.pose.matrices[body->getIndex()] = glm::rotate(
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glm::mat4(1.0f), glm::radians(cam.x), glm::vec3(0, 1, 0)
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glm::mat4(1.0f), glm::radians(rotation.x), glm::vec3(0, 1, 0)
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);
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}
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if (head) {
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skeleton.pose.matrices[head->getIndex()] = glm::rotate(
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glm::mat4(1.0f), glm::radians(cam.y), glm::vec3(1, 0, 0)
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glm::mat4(1.0f), glm::radians(rotation.y), glm::vec3(1, 0, 0)
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);
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}
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}
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@@ -181,7 +186,7 @@ void Player::postUpdate() {
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void Player::teleport(glm::vec3 position) {
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this->position = position;
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if (auto entity = level->entities->get(eid)) {
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if (auto entity = level.entities->get(eid)) {
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entity->getRigidbody().hitbox.position = position;
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entity->getTransform().setPos(position);
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}
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@@ -298,7 +303,7 @@ dv::value Player::serialize() const {
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root["name"] = name;
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root["position"] = dv::to_value(position);
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root["rotation"] = dv::to_value(cam);
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root["rotation"] = dv::to_value(rotation);
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root["spawnpoint"] = dv::to_value(spawnpoint);
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root["flight"] = flight;
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@@ -310,10 +315,10 @@ dv::value Player::serialize() const {
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root["entity"] = eid;
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root["inventory"] = inventory->serialize();
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auto found =
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std::find(level->cameras.begin(), level->cameras.end(), currentCamera);
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if (found != level->cameras.end()) {
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root["camera"] = level->content->getIndices(ResourceType::CAMERA)
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.getName(found - level->cameras.begin());
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std::find(level.cameras.begin(), level.cameras.end(), currentCamera);
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if (found != level.cameras.end()) {
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root["camera"] = level.content.getIndices(ResourceType::CAMERA)
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.getName(found - level.cameras.begin());
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}
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return root;
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}
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@@ -328,7 +333,7 @@ void Player::deserialize(const dv::value& src) {
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fpCamera->position = position;
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const auto& rotarr = src["rotation"];
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dv::get_vec(rotarr, cam);
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dv::get_vec(rotarr, rotation);
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const auto& sparr = src["spawnpoint"];
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setSpawnPoint(glm::vec3(
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@@ -349,7 +354,7 @@ void Player::deserialize(const dv::value& src) {
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if (src.has("camera")) {
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std::string name = src["camera"].asString();
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if (auto camera = level->getCamera(name)) {
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if (auto camera = level.getCamera(name)) {
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currentCamera = camera;
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}
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}
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