refactor: change pointer parameters to references for Level and Content in various classes
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@@ -5,7 +5,7 @@
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#include "world/Level.hpp"
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#include "world/World.hpp"
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Players::Players(Level* level) : level(level) {}
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Players::Players(Level& level) : level(level) {}
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void Players::add(std::unique_ptr<Player> player) {
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players[player->getId()] = std::move(player);
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@@ -22,17 +22,17 @@ Player* Players::get(int64_t id) const {
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Player* Players::create() {
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auto playerPtr = std::make_unique<Player>(
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level,
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level->getWorld()->getInfo().nextPlayerId++,
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level.getWorld()->getInfo().nextPlayerId++,
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"",
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glm::vec3(0, DEF_PLAYER_Y, 0),
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DEF_PLAYER_SPEED,
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level->inventories->create(DEF_PLAYER_INVENTORY_SIZE),
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level.inventories->create(DEF_PLAYER_INVENTORY_SIZE),
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0
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);
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auto player = playerPtr.get();
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add(std::move(playerPtr));
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level->inventories->store(player->getInventory());
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level.inventories->store(player->getInventory());
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return player;
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}
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@@ -57,7 +57,7 @@ void Players::deserialize(const dv::value& src) {
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"",
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glm::vec3(0, DEF_PLAYER_Y, 0),
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DEF_PLAYER_SPEED,
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level->inventories->create(DEF_PLAYER_INVENTORY_SIZE),
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level.inventories->create(DEF_PLAYER_INVENTORY_SIZE),
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0
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);
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auto player = playerPtr.get();
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@@ -66,8 +66,8 @@ void Players::deserialize(const dv::value& src) {
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auto& inventory = player->getInventory();
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// invalid inventory id pre 0.25
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if (inventory->getId() == 0) {
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inventory->setId(level->getWorld()->getNextInventoryId());
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inventory->setId(level.getWorld()->getNextInventoryId());
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}
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level->inventories->store(player->getInventory());
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level.inventories->store(player->getInventory());
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}
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}
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