refactor: change pointer parameters to references for Level and Content in various classes
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+7
-7
@@ -18,19 +18,19 @@
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Level::Level(
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std::unique_ptr<World> worldPtr,
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const Content* content,
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const Content& content,
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EngineSettings& settings
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)
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: settings(settings),
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world(std::move(worldPtr)),
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content(content),
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chunks(std::make_unique<GlobalChunks>(this)),
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chunks(std::make_unique<GlobalChunks>(*this)),
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physics(std::make_unique<PhysicsSolver>(glm::vec3(0, -22.6f, 0))),
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events(std::make_unique<LevelEvents>()),
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entities(std::make_unique<Entities>(this)),
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players(std::make_unique<Players>(this)) {
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entities(std::make_unique<Entities>(*this)),
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players(std::make_unique<Players>(*this)) {
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const auto& worldInfo = world->getInfo();
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auto& cameraIndices = content->getIndices(ResourceType::CAMERA);
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auto& cameraIndices = content.getIndices(ResourceType::CAMERA);
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for (size_t i = 0; i < cameraIndices.size(); i++) {
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auto camera = std::make_shared<Camera>();
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auto map = cameraIndices.getSavedData(i);
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@@ -76,7 +76,7 @@ const World* Level::getWorld() const {
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}
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void Level::onSave() {
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auto& cameraIndices = content->getIndices(ResourceType::CAMERA);
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auto& cameraIndices = content.getIndices(ResourceType::CAMERA);
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for (size_t i = 0; i < cameraIndices.size(); i++) {
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auto& camera = *cameras.at(i);
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auto map = dv::object();
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@@ -91,7 +91,7 @@ void Level::onSave() {
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}
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std::shared_ptr<Camera> Level::getCamera(const std::string& name) {
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size_t index = content->getIndices(ResourceType::CAMERA).indexOf(name);
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size_t index = content.getIndices(ResourceType::CAMERA).indexOf(name);
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if (index == ResourceIndices::MISSING) {
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return nullptr;
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}
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