Hud refactor

This commit is contained in:
MihailRis
2024-01-05 18:41:55 +03:00
parent eaf3f4e7a1
commit c2dd185c08
6 changed files with 183 additions and 90 deletions
+45
View File
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#ifndef FRONTEND_INVENTORY_VIEW_H_
#define FRONTEND_INVENTORY_VIEW_H_
#include <vector>
#include "../typedefs.h"
class Player;
class Assets;
class GfxContext;
class ContentIndices;
class BlocksPreview;
class ContentGfxCache;
class InventoryView {
Player* player;
const Assets* assets;
const ContentIndices* indices;
const ContentGfxCache* const cache;
std::vector<blockid_t> blocks;
BlocksPreview* blocksPreview;
int inventoryScroll = 0;
int invColumns;
uint iconSize = 48;
uint interval = 4;
int padX = interval;
int padY = interval;
int invX = 0;
int invY = 0;
public:
InventoryView(
int columns,
Player* player,
const Assets* assets,
const ContentIndices* indices,
const ContentGfxCache* cache,
std::vector<blockid_t> blocks);
void setPosition(int x, int y);
void actAndDraw(const GfxContext* ctx);
int getWidth() const;
int getHeight() const;
};
#endif // FRONTEND_INVENTORY_VIEW_H_