Hud refactor

This commit is contained in:
MihailRis
2024-01-05 18:41:55 +03:00
parent eaf3f4e7a1
commit c2dd185c08
6 changed files with 183 additions and 90 deletions
+2 -5
View File
@@ -8,7 +8,6 @@
#include "../graphics/GfxContext.h"
class Batch2D;
class Camera;
class Level;
class Block;
@@ -17,8 +16,8 @@ class Player;
class Level;
class Engine;
class ContentGfxCache;
class WorldRenderer;
class BlocksPreview;
class InventoryView;
namespace gui {
class GUI;
@@ -28,7 +27,6 @@ namespace gui {
class HudRenderer {
Level* level;
Assets* assets;
Batch2D* batch;
Camera* uicamera;
BlocksPreview* blocksPreview;
@@ -37,9 +35,9 @@ class HudRenderer {
int fpsMax = 60;
std::wstring fpsString;
bool inventoryOpen = false;
int inventoryScroll = 0;
bool pause = false;
std::unique_ptr<InventoryView> contentAccess;
std::shared_ptr<gui::UINode> debugPanel;
gui::GUI* gui;
const ContentGfxCache* const cache;
@@ -50,7 +48,6 @@ public:
~HudRenderer();
void update();
void drawContentAccess(const GfxContext& ctx, Player* player);
void draw(const GfxContext& context);
void drawDebug(int fps);