Hud refactor
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@@ -18,15 +18,15 @@ class LevelController;
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class Screen {
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protected:
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Engine* engine;
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std::unique_ptr<Batch2D> batch;
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public:
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Screen(Engine* engine) : engine(engine) {};
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virtual ~Screen() {};
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Screen(Engine* engine);
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virtual ~Screen();
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virtual void update(float delta) = 0;
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virtual void draw(float delta) = 0;
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};
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class MenuScreen : public Screen {
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Batch2D* batch;
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Camera* uicamera;
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public:
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MenuScreen(Engine* engine);
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@@ -42,6 +42,7 @@ class LevelScreen : public Screen {
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WorldRenderer* worldRenderer;
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HudRenderer* hud;
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ContentGfxCache* cache;
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bool hudVisible = true;
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void updateHotkeys();
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public:
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