update doc/en/**

This commit is contained in:
MihailRis
2024-10-16 02:23:29 +03:00
parent f7462a8bcb
commit c340eba358
6 changed files with 207 additions and 267 deletions
+41
View File
@@ -0,0 +1,41 @@
# *gui* library
The library contains functions for accessing the properties of UI elements. Instead of gui, you should use an object wrapper that provides access to properties through the __index, __newindex meta methods:
Example:
```lua
print(document.some_button.text) -- where 'some_button' is an element id
document.some_button.text = "new text"
```
```python
gui.str(text: str, context: str) -> str
```
Returns translated text.
```python
gui.get_viewport() -> {int, int}
```
Returns size of the main container (window).
```python
gui.get_env(document: str) -> table
```
Returns environment (global variables table) of the specified document.
```lua
gui.get_locales_info() -> table of tables {
name: str
}
-- where
-- key - locale id following isolangcode_ISOCOUNTRYCODE format
-- value - table {
-- name: str # locale display name
-- }
```
Returns information about all loaded locales (res/texts/\*).
+50
View File
@@ -0,0 +1,50 @@
# *hud* library
```lua
-- Open player inventory.
hud.open_inventory()
-- Close inventory.
hud.close_inventory()
-- Open block UI and inventory.
-- Throws an exception if block has no UI layout.
-- Returns block inventory ID (if *"inventory-size"=0* a virtual
-- inventory will be created), and UI layout ID.
hud.open_block(x: int, y: int, z: int) -> int, str
```
> [!NOTE]
> Only one block may be open at same time
```lua
-- Show overlay with layout specified.
-- Shows player inventory also if playerinv is true.
hud.show_overlay(layoutid: str, playerinv: bool)
-- Add element to the screen.
-- The element will be removed on world close only.
-- inventory element will be bound to the player inventory.
hud.open_permanent(layoutid: str)
-- Remove an element from the screen.
hud.close(layoutid: str)
-- Get open block inventory ID or 0.
hud.get_block_inventory() -> int
-- Gives the ID of the player that the UI is bound to.
hud.get_player() -> int
-- Opens the pause menu
hud.pause()
-- Closes the pause menu.
hud.resume()
-- Returns true if pause menu is open.
hud.is_paused() -> bool
-- Returns true if inventory is open or overlay is shown.
hud.is_inventory_open() -> bool
```
+56
View File
@@ -0,0 +1,56 @@
# *inventory* library
Library for inventories interaction.
```lua
-- ID = 0 (core:empty) means that slot is empty.
inventory.get(
-- inventory ID
invid: int,
-- slot index
slot: int
) -> int, int
-- Returns item ID and count.
-- Set slot content.
inventory.set(
-- inventory ID
invid: int,
-- slot index
slot: int,
-- item index
itemid: int,
-- item count
count: int
)
-- Returns inventory size (slots number).
-- Throws an exception if there's no inventory having specified ID.
inventory.size(invid: int) -> int
-- Add an item to the specified inventory.
-- Returns remaining count if could not to add fully.
inventory.add(invid: int, itemid: int, count: int) -> int
-- Returns block inventory ID or 0.
inventory.get_block(x: int, y: int, z: int) -> int
-- Bind inventory to the specified block.
inventory.bind_block(invid: int, x: int, y: int, z: int)
-- Unbind inventory from the specified block.
inventory.unbind_block(x: int, y: int, z: int)
```
> [!WARNING]
> Unbound inventories will be deleted on world close.
```lua
-- Create inventory copy. Returns the created copy ID.
inventory.clone(invid: int) -> int
-- Move item from slotA of invA to slotB of invB.
-- invA may be the same as invB.
-- If slotB will be chosen automaticly if argument is not specified.
inventory.move(invA: int, slotA: int, invB: int, slotB: int)
```
+13
View File
@@ -0,0 +1,13 @@
# *time* library
```python
time.uptime() -> float
```
Returns time elapsed since the engine started.
```python
time.delta() -> float
```
Returns time elapsed since the last frame.
+40
View File
@@ -0,0 +1,40 @@
# *world* library
```lua
world.get_list() -> tables array {
-- world name
name: str,
-- world icon/preview (loading automatically)
icon: str
}
-- Returns current day time in range \[0.0-1.0\]
-- where 0.0 and 1.0 - midnight, 0.5 - noon.
world.get_day_time() -> number
-- Set day time value.
world.set_day_time(time: number)
-- Sets the specified day time cycle speed.
world.set_day_time_speed(value: number)
-- Returns the day time cycle speed.
world.get_day_time_speed() -> number
-- Returns total time passed in the world.
world.get_total_time() -> number
-- Returns world seed.
world.get_seed() -> int
-- Proves that this is the current time during the day
-- from 0.333(8 am) to 0.833(8 pm).
world.is_day() -> boolean
-- Checks that it is the current time at night
-- from 0.833(8 pm) to 0.333(8 am).
world.is_night() -> bool
-- Checks the existence of a world by name.
world.exists() -> bool
```