color update
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-1
@@ -107,7 +107,7 @@ bool chunks_comparator(size_t i, size_t j) {
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void draw_world(Camera* camera, Assets* assets, Chunks* chunks,
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void draw_world(Camera* camera, Assets* assets, Chunks* chunks,
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bool occlusion, bool devdata){
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bool occlusion, bool devdata){
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glClearColor(0.7f,0.71f,0.73f,1);
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glClearColor(0.7f,0.81f,1.0f,1);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_DEPTH_TEST);
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