fix gfx.skeletons is nil
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@@ -31,6 +31,7 @@ gfx.text3d.new = function(pos, text, preset, extension)
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return setmetatable({id=id}, Text3D)
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end
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gfx.skeletons = __skeleton
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gfx.skeletons.get = function(name)
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if gfx.skeletons.exists(name) then
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return setmetatable({name=name}, Skeleton)
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