toml::Wrapper removed
This commit is contained in:
@@ -35,6 +35,8 @@
|
||||
#include <iostream>
|
||||
#include <memory>
|
||||
|
||||
bool WorldRenderer::showChunkBorders = false;
|
||||
|
||||
WorldRenderer::WorldRenderer(Engine* engine, LevelFrontend* frontend, Player* player)
|
||||
: engine(engine),
|
||||
level(frontend->getLevel()),
|
||||
@@ -225,7 +227,7 @@ void WorldRenderer::renderDebugLines(
|
||||
|
||||
linesShader->use();
|
||||
|
||||
if (settings.debug.showChunkBorders){
|
||||
if (showChunkBorders){
|
||||
linesShader->uniformMatrix("u_projview", camera->getProjView());
|
||||
glm::vec3 coord = player->camera->position;
|
||||
if (coord.x < 0) coord.x--;
|
||||
|
||||
@@ -56,6 +56,8 @@ class WorldRenderer {
|
||||
const EngineSettings& settings
|
||||
);
|
||||
public:
|
||||
static bool showChunkBorders;
|
||||
|
||||
WorldRenderer(Engine* engine, LevelFrontend* frontend, Player* player);
|
||||
~WorldRenderer();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user