refactor
This commit is contained in:
@@ -11,25 +11,25 @@
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#include "maths/UVRegion.hpp"
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#include "voxels/Block.hpp"
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ContentGfxCache::ContentGfxCache(const Content* content, Assets* assets)
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ContentGfxCache::ContentGfxCache(const Content* content, const Assets& assets)
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: content(content) {
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auto indices = content->getIndices();
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sideregions = std::make_unique<UVRegion[]>(indices->blocks.count() * 6);
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auto atlas = assets->get<Atlas>("blocks");
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const auto& atlas = assets.require<Atlas>("blocks");
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const auto& blocks = indices->blocks.getIterable();
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for (blockid_t i = 0; i < blocks.size(); i++) {
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auto def = blocks[i];
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for (uint side = 0; side < 6; side++) {
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const std::string& tex = def->textureFaces[side];
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if (atlas->has(tex)) {
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sideregions[i * 6 + side] = atlas->get(tex);
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} else if (atlas->has(TEXTURE_NOTFOUND)) {
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sideregions[i * 6 + side] = atlas->get(TEXTURE_NOTFOUND);
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if (atlas.has(tex)) {
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sideregions[i * 6 + side] = atlas.get(tex);
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} else if (atlas.has(TEXTURE_NOTFOUND)) {
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sideregions[i * 6 + side] = atlas.get(TEXTURE_NOTFOUND);
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}
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}
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if (def->model == BlockModel::custom) {
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auto model = assets->require<model::Model>(def->modelName);
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auto model = assets.require<model::Model>(def->modelName);
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// temporary dirty fix tbh
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if (def->modelName.find(':') == std::string::npos) {
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for (auto& mesh : model.meshes) {
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@@ -37,7 +37,7 @@ ContentGfxCache::ContentGfxCache(const Content* content, Assets* assets)
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if (pos == std::string::npos) {
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continue;
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}
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if (auto region = atlas->getIf(mesh.texture.substr(pos+1))) {
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if (auto region = atlas.getIf(mesh.texture.substr(pos+1))) {
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for (auto& vertex : mesh.vertices) {
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vertex.uv = region->apply(vertex.uv);
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}
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@@ -22,7 +22,7 @@ class ContentGfxCache {
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std::unique_ptr<UVRegion[]> sideregions;
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std::unordered_map<blockid_t, model::Model> models;
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public:
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ContentGfxCache(const Content* content, Assets* assets);
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ContentGfxCache(const Content* content, const Assets& assets);
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~ContentGfxCache();
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inline const UVRegion& getRegion(blockid_t id, int side) const {
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@@ -30,6 +30,6 @@ public:
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}
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const model::Model& getModel(blockid_t id) const;
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const Content* getContent() const;
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};
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@@ -14,25 +14,28 @@
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#include "world/Level.hpp"
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LevelFrontend::LevelFrontend(
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Player* currentPlayer, LevelController* controller, Assets* assets
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) : level(controller->getLevel()),
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Player* currentPlayer, LevelController* controller, Assets& assets
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) : level(*controller->getLevel()),
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controller(controller),
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assets(assets),
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contentCache(std::make_unique<ContentGfxCache>(level->content, assets))
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contentCache(std::make_unique<ContentGfxCache>(level.content, assets))
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{
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assets->store(
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BlocksPreview::build(contentCache.get(), assets, level->content),
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assets.store(
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BlocksPreview::build(
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*contentCache, assets, *level.content->getIndices()
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),
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"block-previews"
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);
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controller->getBlocksController()->listenBlockInteraction(
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[=](auto player, const auto& pos, const auto& def, BlockInteraction type) {
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auto material = level->content->findBlockMaterial(def.material);
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[currentPlayer, controller, &assets](auto player, const auto& pos, const auto& def, BlockInteraction type) {
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const auto& level = *controller->getLevel();
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auto material = level.content->findBlockMaterial(def.material);
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if (material == nullptr) {
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return;
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}
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if (type == BlockInteraction::step) {
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auto sound = assets->get<audio::Sound>(material->stepsSound);
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auto sound = assets.get<audio::Sound>(material->stepsSound);
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glm::vec3 pos {};
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auto soundsCamera = currentPlayer->currentCamera.get();
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if (soundsCamera == currentPlayer->spCamera.get() ||
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@@ -58,10 +61,10 @@ LevelFrontend::LevelFrontend(
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audio::Sound* sound = nullptr;
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switch (type) {
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case BlockInteraction::placing:
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sound = assets->get<audio::Sound>(material->placeSound);
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sound = assets.get<audio::Sound>(material->placeSound);
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break;
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case BlockInteraction::destruction:
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sound = assets->get<audio::Sound>(material->breakSound);
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sound = assets.get<audio::Sound>(material->breakSound);
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break;
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default:
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break;
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@@ -83,16 +86,20 @@ LevelFrontend::LevelFrontend(
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LevelFrontend::~LevelFrontend() = default;
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Level* LevelFrontend::getLevel() const {
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Level& LevelFrontend::getLevel() {
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return level;
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}
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Assets* LevelFrontend::getAssets() const {
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const Level& LevelFrontend::getLevel() const {
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return level;
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}
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const Assets& LevelFrontend::getAssets() const {
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return assets;
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}
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ContentGfxCache* LevelFrontend::getContentGfxCache() const {
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return contentCache.get();
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const ContentGfxCache& LevelFrontend::getContentGfxCache() const {
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return *contentCache;
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}
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LevelController* LevelFrontend::getController() const {
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@@ -9,16 +9,17 @@ class ContentGfxCache;
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class LevelController;
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class LevelFrontend {
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Level* level;
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Level& level;
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LevelController* controller;
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Assets* assets;
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const Assets& assets;
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std::unique_ptr<ContentGfxCache> contentCache;
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public:
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LevelFrontend(Player* currentPlayer, LevelController* controller, Assets* assets);
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LevelFrontend(Player* currentPlayer, LevelController* controller, Assets& assets);
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~LevelFrontend();
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Level* getLevel() const;
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Assets* getAssets() const;
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ContentGfxCache* getContentGfxCache() const;
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Level& getLevel();
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const Level& getLevel() const;
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const Assets& getAssets() const;
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const ContentGfxCache& getContentGfxCache() const;
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LevelController* getController() const;
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};
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@@ -42,8 +42,8 @@ static std::shared_ptr<Label> create_label(wstringsupplier supplier) {
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// TODO: move to xml finally
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std::shared_ptr<UINode> create_debug_panel(
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Engine* engine,
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Level* level,
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Player* player,
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Level& level,
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Player& player,
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bool allowDebugCheats
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) {
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auto panel = std::make_shared<Panel>(glm::vec2(300, 200), glm::vec4(5.0f), 2.0f);
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@@ -94,57 +94,58 @@ std::shared_ptr<UINode> create_debug_panel(
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L" emitters: " +
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std::to_wstring(ParticlesRenderer::aliveEmitters);
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}));
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panel->add(create_label([=]() {
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return L"chunks: "+std::to_wstring(level->chunks->getChunksCount())+
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panel->add(create_label([&]() {
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return L"chunks: "+std::to_wstring(level.chunks->getChunksCount())+
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L" visible: "+std::to_wstring(ChunksRenderer::visibleChunks);
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}));
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panel->add(create_label([=]() {
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return L"entities: "+std::to_wstring(level->entities->size())+L" next: "+
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std::to_wstring(level->entities->peekNextID());
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panel->add(create_label([&]() {
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return L"entities: "+std::to_wstring(level.entities->size())+L" next: "+
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std::to_wstring(level.entities->peekNextID());
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}));
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panel->add(create_label([=]() {
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const auto& vox = player->selection.vox;
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panel->add(create_label([&]() -> std::wstring {
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const auto& vox = player.selection.vox;
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std::wstringstream stream;
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stream << "r:" << vox.state.rotation << " s:"
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<< std::bitset<3>(vox.state.segment) << " u:"
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<< std::bitset<8>(vox.state.userbits);
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if (vox.id == BLOCK_VOID) {
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return std::wstring {L"block: -"};
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return L"block: -";
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} else {
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return L"block: "+std::to_wstring(vox.id)+
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L" "+stream.str();
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}
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}));
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panel->add(create_label([=]() -> std::wstring {
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const auto& vox = player->selection.vox;
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panel->add(create_label([&]() -> std::wstring {
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const auto& selection = player.selection;
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const auto& vox = selection.vox;
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if (vox.id == BLOCK_VOID) {
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return L"x: - y: - z: -";
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}
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return L"x: " + std::to_wstring(player->selection.actualPosition.x) +
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L" y: " + std::to_wstring(player->selection.actualPosition.y) +
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L" z: " + std::to_wstring(player->selection.actualPosition.z);
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return L"x: " + std::to_wstring(selection.actualPosition.x) +
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L" y: " + std::to_wstring(selection.actualPosition.y) +
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L" z: " + std::to_wstring(selection.actualPosition.z);
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}));
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panel->add(create_label([=]() {
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auto eid = player->getSelectedEntity();
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panel->add(create_label([&]() {
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auto eid = player.getSelectedEntity();
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if (eid == ENTITY_NONE) {
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return std::wstring {L"entity: -"};
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} else if (auto entity = level->entities->get(eid)) {
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} else if (auto entity = level.entities->get(eid)) {
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return L"entity: "+util::str2wstr_utf8(entity->getDef().name)+
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L" uid: "+std::to_wstring(entity->getUID());
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} else {
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return std::wstring {L"entity: error (invalid UID)"};
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}
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}));
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panel->add(create_label([=](){
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auto* indices = level->content->getIndices();
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if (auto def = indices->blocks.get(player->selection.vox.id)) {
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panel->add(create_label([&](){
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auto* indices = level.content->getIndices();
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if (auto def = indices->blocks.get(player.selection.vox.id)) {
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return L"name: " + util::str2wstr_utf8(def->name);
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} else {
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return std::wstring {L"name: void"};
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}
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}));
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panel->add(create_label([=](){
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return L"seed: "+std::to_wstring(level->getWorld()->getSeed());
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panel->add(create_label([&](){
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return L"seed: "+std::to_wstring(level.getWorld()->getSeed());
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}));
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for (int ax = 0; ax < 3; ax++) {
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@@ -161,22 +162,22 @@ std::shared_ptr<UINode> create_debug_panel(
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// Coord input
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auto box = std::make_shared<TextBox>(L"");
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auto boxRef = box.get();
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box->setTextSupplier([=]() {
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return util::to_wstring(player->getPosition()[ax], 2);
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box->setTextSupplier([&player, ax]() {
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return util::to_wstring(player.getPosition()[ax], 2);
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});
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if (allowDebugCheats) {
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box->setTextConsumer([=](const std::wstring& text) {
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box->setTextConsumer([&player, ax](const std::wstring& text) {
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try {
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glm::vec3 position = player->getPosition();
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glm::vec3 position = player.getPosition();
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position[ax] = std::stoi(text);
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player->teleport(position);
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player.teleport(position);
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} catch (std::exception& _){
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}
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});
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}
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box->setOnEditStart([=]() {
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box->setOnEditStart([&player, boxRef, ax]() {
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boxRef->setText(
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std::to_wstring(static_cast<int>(player->getPosition()[ax]))
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std::to_wstring(static_cast<int>(player.getPosition()[ax]))
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);
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});
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box->setSize(glm::vec2(230, 27));
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@@ -184,7 +185,7 @@ std::shared_ptr<UINode> create_debug_panel(
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sub->add(box, glm::vec2(20, 0));
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panel->add(sub);
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}
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auto& worldInfo = level->getWorld()->getInfo();
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auto& worldInfo = level.getWorld()->getInfo();
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panel->add(create_label([&](){
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int hour, minute, second;
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timeutil::from_value(worldInfo.daytime, hour, minute, second);
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+26
-28
@@ -61,8 +61,8 @@ bool Hud::showGeneratorMinimap = false;
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// implemented in debug_panel.cpp
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extern std::shared_ptr<UINode> create_debug_panel(
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Engine* engine,
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Level* level,
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Player* player,
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Level& level,
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Player& player,
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bool allowDebugCheats
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);
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@@ -104,8 +104,7 @@ std::shared_ptr<UINode> HudElement::getNode() const {
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}
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std::shared_ptr<InventoryView> Hud::createContentAccess() {
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auto level = frontend->getLevel();
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auto content = level->content;
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auto content = frontend.getLevel().content;
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auto indices = content->getIndices();
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auto inventory = player->getInventory();
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@@ -134,7 +133,7 @@ std::shared_ptr<InventoryView> Hud::createContentAccess() {
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std::shared_ptr<InventoryView> Hud::createHotbar() {
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auto inventory = player->getInventory();
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auto content = frontend->getLevel()->content;
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auto content = frontend.getLevel().content;
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SlotLayout slotLayout(-1, glm::vec2(), false, false, nullptr, nullptr, nullptr);
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InventoryBuilder builder;
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@@ -149,7 +148,7 @@ std::shared_ptr<InventoryView> Hud::createHotbar() {
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static constexpr uint WORLDGEN_IMG_SIZE = 128U;
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Hud::Hud(Engine* engine, LevelFrontend* frontend, Player* player)
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Hud::Hud(Engine* engine, LevelFrontend& frontend, Player* player)
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: engine(engine),
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assets(engine->getAssets()),
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gui(engine->getGUI()),
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@@ -178,7 +177,7 @@ Hud::Hud(Engine* engine, LevelFrontend* frontend, Player* player)
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uicamera->flipped = true;
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debugPanel = create_debug_panel(
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engine, frontend->getLevel(), player, allowDebugCheats
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engine, frontend.getLevel(), *player, allowDebugCheats
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);
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debugPanel->setZIndex(2);
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gui->add(debugPanel);
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@@ -273,9 +272,9 @@ void Hud::updateHotbarControl() {
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}
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void Hud::updateWorldGenDebugVisualization() {
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auto level = frontend->getLevel();
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auto& level = frontend.getLevel();
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auto generator =
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frontend->getController()->getChunksController()->getGenerator();
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frontend.getController()->getChunksController()->getGenerator();
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auto debugInfo = generator->createDebugInfo();
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int width = debugImgWorldGen->getWidth();
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@@ -298,9 +297,9 @@ void Hud::updateWorldGenDebugVisualization() {
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int az = z - (height - areaHeight) / 2;
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data[(flippedZ * width + x) * 4 + 1] =
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level->chunks->getChunk(ax + ox, az + oz) ? 255 : 0;
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level.chunks->getChunk(ax + ox, az + oz) ? 255 : 0;
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data[(flippedZ * width + x) * 4 + 0] =
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level->chunksStorage->get(ax + ox, az + oz) ? 255 : 0;
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level.chunksStorage->get(ax + ox, az + oz) ? 255 : 0;
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if (ax < 0 || az < 0 ||
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ax >= areaWidth || az >= areaHeight) {
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@@ -321,7 +320,7 @@ void Hud::updateWorldGenDebugVisualization() {
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}
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void Hud::update(bool visible) {
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auto level = frontend->getLevel();
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const auto& level = frontend.getLevel();
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auto menu = gui->getMenu();
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debugPanel->setVisible(player->debug && visible);
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@@ -341,7 +340,7 @@ void Hud::update(bool visible) {
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}
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if (blockUI) {
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voxel* vox = level->chunks->get(blockPos.x, blockPos.y, blockPos.z);
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voxel* vox = level.chunks->get(blockPos.x, blockPos.y, blockPos.z);
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if (vox == nullptr || vox->id != currentblockid) {
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closeInventory();
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}
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@@ -375,8 +374,7 @@ void Hud::update(bool visible) {
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/// @brief Show inventory on the screen and turn on inventory mode blocking movement
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void Hud::openInventory() {
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auto level = frontend->getLevel();
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auto content = level->content;
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auto content = frontend.getLevel().content;
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showExchangeSlot();
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inventoryOpen = true;
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@@ -401,8 +399,8 @@ void Hud::openInventory(
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if (isInventoryOpen()) {
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closeInventory();
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}
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auto level = frontend->getLevel();
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auto content = level->content;
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const auto& level = frontend.getLevel();
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auto content = level.content;
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secondInvView = std::dynamic_pointer_cast<InventoryView>(doc->getRoot());
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if (secondInvView == nullptr) {
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throw std::runtime_error("secondary UI root element must be 'inventory'");
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@@ -415,7 +413,7 @@ void Hud::openInventory(
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inventoryOpen = true;
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}
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if (inv == nullptr) {
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inv = level->inventories->createVirtual(secondInvView->getSlotsCount());
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inv = level.inventories->createVirtual(secondInvView->getSlotsCount());
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}
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secondInvView->bind(inv, content);
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add(HudElement(hud_element_mode::inventory_bound, doc, secondUI, false));
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@@ -430,8 +428,8 @@ void Hud::openInventory(
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if (isInventoryOpen()) {
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closeInventory();
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}
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auto level = frontend->getLevel();
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auto content = level->content;
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auto& level = frontend.getLevel();
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auto content = level.content;
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blockUI = std::dynamic_pointer_cast<InventoryView>(doc->getRoot());
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if (blockUI == nullptr) {
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throw std::runtime_error("block UI root element must be 'inventory'");
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||||
@@ -443,19 +441,19 @@ void Hud::openInventory(
|
||||
inventoryOpen = true;
|
||||
}
|
||||
if (blockinv == nullptr) {
|
||||
blockinv = level->inventories->createVirtual(blockUI->getSlotsCount());
|
||||
blockinv = level.inventories->createVirtual(blockUI->getSlotsCount());
|
||||
}
|
||||
level->chunks->getChunkByVoxel(block.x, block.y, block.z)->flags.unsaved = true;
|
||||
level.chunks->getChunkByVoxel(block.x, block.y, block.z)->flags.unsaved = true;
|
||||
blockUI->bind(blockinv, content);
|
||||
blockPos = block;
|
||||
currentblockid = level->chunks->get(block.x, block.y, block.z)->id;
|
||||
currentblockid = level.chunks->get(block.x, block.y, block.z)->id;
|
||||
add(HudElement(hud_element_mode::inventory_bound, doc, blockUI, false));
|
||||
}
|
||||
|
||||
void Hud::showExchangeSlot() {
|
||||
auto level = frontend->getLevel();
|
||||
auto content = level->content;
|
||||
exchangeSlotInv = level->inventories->createVirtual(1);
|
||||
auto& level = frontend.getLevel();
|
||||
auto content = level.content;
|
||||
exchangeSlotInv = level.inventories->createVirtual(1);
|
||||
exchangeSlot = std::make_shared<SlotView>(
|
||||
SlotLayout(-1, glm::vec2(), false, false, nullptr, nullptr, nullptr)
|
||||
);
|
||||
@@ -487,7 +485,7 @@ void Hud::openPermanent(UiDocument* doc) {
|
||||
|
||||
auto invview = std::dynamic_pointer_cast<InventoryView>(root);
|
||||
if (invview) {
|
||||
invview->bind(player->getInventory(), frontend->getLevel()->content);
|
||||
invview->bind(player->getInventory(), frontend.getLevel().content);
|
||||
}
|
||||
add(HudElement(hud_element_mode::permanent, doc, doc->getRoot(), false));
|
||||
}
|
||||
@@ -682,7 +680,7 @@ void Hud::setDebugCheats(bool flag) {
|
||||
|
||||
gui->remove(debugPanel);
|
||||
debugPanel = create_debug_panel(
|
||||
engine, frontend->getLevel(), player, allowDebugCheats
|
||||
engine, frontend.getLevel(), *player, allowDebugCheats
|
||||
);
|
||||
debugPanel->setZIndex(2);
|
||||
gui->add(debugPanel);
|
||||
|
||||
@@ -73,7 +73,7 @@ class Hud : public util::ObjectsKeeper {
|
||||
Assets* assets;
|
||||
std::unique_ptr<Camera> uicamera;
|
||||
gui::GUI* gui;
|
||||
LevelFrontend* frontend;
|
||||
LevelFrontend& frontend;
|
||||
Player* player;
|
||||
|
||||
/// @brief Is any overlay/inventory open
|
||||
@@ -130,7 +130,7 @@ class Hud : public util::ObjectsKeeper {
|
||||
void showExchangeSlot();
|
||||
void updateWorldGenDebugVisualization();
|
||||
public:
|
||||
Hud(Engine* engine, LevelFrontend* frontend, Player* player);
|
||||
Hud(Engine* engine, LevelFrontend& frontend, Player* player);
|
||||
~Hud();
|
||||
|
||||
void update(bool hudVisible);
|
||||
|
||||
@@ -36,18 +36,21 @@ LevelScreen::LevelScreen(Engine* engine, std::unique_ptr<Level> levelPtr)
|
||||
Level* level = levelPtr.get();
|
||||
|
||||
auto& settings = engine->getSettings();
|
||||
auto assets = engine->getAssets();
|
||||
auto& assets = *engine->getAssets();
|
||||
auto menu = engine->getGUI()->getMenu();
|
||||
menu->reset();
|
||||
|
||||
controller = std::make_unique<LevelController>(engine, std::move(levelPtr));
|
||||
frontend = std::make_unique<LevelFrontend>(controller->getPlayer(), controller.get(), assets);
|
||||
|
||||
worldRenderer = std::make_unique<WorldRenderer>(engine, frontend.get(), controller->getPlayer());
|
||||
hud = std::make_unique<Hud>(engine, frontend.get(), controller->getPlayer());
|
||||
frontend = std::make_unique<LevelFrontend>(
|
||||
controller->getPlayer(), controller.get(), assets
|
||||
);
|
||||
worldRenderer = std::make_unique<WorldRenderer>(
|
||||
engine, *frontend, controller->getPlayer()
|
||||
);
|
||||
hud = std::make_unique<Hud>(engine, *frontend, controller->getPlayer());
|
||||
|
||||
decorator = std::make_unique<Decorator>(
|
||||
*controller, *worldRenderer->particles, *assets
|
||||
*controller, *worldRenderer->particles, assets
|
||||
);
|
||||
|
||||
keepAlive(settings.graphics.backlight.observe([=](bool) {
|
||||
@@ -63,7 +66,7 @@ LevelScreen::LevelScreen(Engine* engine, std::unique_ptr<Level> levelPtr)
|
||||
}));
|
||||
|
||||
animator = std::make_unique<TextureAnimator>();
|
||||
animator->addAnimations(assets->getAnimations());
|
||||
animator->addAnimations(assets.getAnimations());
|
||||
|
||||
initializeContent();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user