This commit is contained in:
MihailRis
2024-11-14 09:30:41 +03:00
parent f0b6521c76
commit c4170c07c5
21 changed files with 255 additions and 232 deletions
+8 -8
View File
@@ -11,25 +11,25 @@
#include "maths/UVRegion.hpp"
#include "voxels/Block.hpp"
ContentGfxCache::ContentGfxCache(const Content* content, Assets* assets)
ContentGfxCache::ContentGfxCache(const Content* content, const Assets& assets)
: content(content) {
auto indices = content->getIndices();
sideregions = std::make_unique<UVRegion[]>(indices->blocks.count() * 6);
auto atlas = assets->get<Atlas>("blocks");
const auto& atlas = assets.require<Atlas>("blocks");
const auto& blocks = indices->blocks.getIterable();
for (blockid_t i = 0; i < blocks.size(); i++) {
auto def = blocks[i];
for (uint side = 0; side < 6; side++) {
const std::string& tex = def->textureFaces[side];
if (atlas->has(tex)) {
sideregions[i * 6 + side] = atlas->get(tex);
} else if (atlas->has(TEXTURE_NOTFOUND)) {
sideregions[i * 6 + side] = atlas->get(TEXTURE_NOTFOUND);
if (atlas.has(tex)) {
sideregions[i * 6 + side] = atlas.get(tex);
} else if (atlas.has(TEXTURE_NOTFOUND)) {
sideregions[i * 6 + side] = atlas.get(TEXTURE_NOTFOUND);
}
}
if (def->model == BlockModel::custom) {
auto model = assets->require<model::Model>(def->modelName);
auto model = assets.require<model::Model>(def->modelName);
// temporary dirty fix tbh
if (def->modelName.find(':') == std::string::npos) {
for (auto& mesh : model.meshes) {
@@ -37,7 +37,7 @@ ContentGfxCache::ContentGfxCache(const Content* content, Assets* assets)
if (pos == std::string::npos) {
continue;
}
if (auto region = atlas->getIf(mesh.texture.substr(pos+1))) {
if (auto region = atlas.getIf(mesh.texture.substr(pos+1))) {
for (auto& vertex : mesh.vertices) {
vertex.uv = region->apply(vertex.uv);
}
+2 -2
View File
@@ -22,7 +22,7 @@ class ContentGfxCache {
std::unique_ptr<UVRegion[]> sideregions;
std::unordered_map<blockid_t, model::Model> models;
public:
ContentGfxCache(const Content* content, Assets* assets);
ContentGfxCache(const Content* content, const Assets& assets);
~ContentGfxCache();
inline const UVRegion& getRegion(blockid_t id, int side) const {
@@ -30,6 +30,6 @@ public:
}
const model::Model& getModel(blockid_t id) const;
const Content* getContent() const;
};
+21 -14
View File
@@ -14,25 +14,28 @@
#include "world/Level.hpp"
LevelFrontend::LevelFrontend(
Player* currentPlayer, LevelController* controller, Assets* assets
) : level(controller->getLevel()),
Player* currentPlayer, LevelController* controller, Assets& assets
) : level(*controller->getLevel()),
controller(controller),
assets(assets),
contentCache(std::make_unique<ContentGfxCache>(level->content, assets))
contentCache(std::make_unique<ContentGfxCache>(level.content, assets))
{
assets->store(
BlocksPreview::build(contentCache.get(), assets, level->content),
assets.store(
BlocksPreview::build(
*contentCache, assets, *level.content->getIndices()
),
"block-previews"
);
controller->getBlocksController()->listenBlockInteraction(
[=](auto player, const auto& pos, const auto& def, BlockInteraction type) {
auto material = level->content->findBlockMaterial(def.material);
[currentPlayer, controller, &assets](auto player, const auto& pos, const auto& def, BlockInteraction type) {
const auto& level = *controller->getLevel();
auto material = level.content->findBlockMaterial(def.material);
if (material == nullptr) {
return;
}
if (type == BlockInteraction::step) {
auto sound = assets->get<audio::Sound>(material->stepsSound);
auto sound = assets.get<audio::Sound>(material->stepsSound);
glm::vec3 pos {};
auto soundsCamera = currentPlayer->currentCamera.get();
if (soundsCamera == currentPlayer->spCamera.get() ||
@@ -58,10 +61,10 @@ LevelFrontend::LevelFrontend(
audio::Sound* sound = nullptr;
switch (type) {
case BlockInteraction::placing:
sound = assets->get<audio::Sound>(material->placeSound);
sound = assets.get<audio::Sound>(material->placeSound);
break;
case BlockInteraction::destruction:
sound = assets->get<audio::Sound>(material->breakSound);
sound = assets.get<audio::Sound>(material->breakSound);
break;
default:
break;
@@ -83,16 +86,20 @@ LevelFrontend::LevelFrontend(
LevelFrontend::~LevelFrontend() = default;
Level* LevelFrontend::getLevel() const {
Level& LevelFrontend::getLevel() {
return level;
}
Assets* LevelFrontend::getAssets() const {
const Level& LevelFrontend::getLevel() const {
return level;
}
const Assets& LevelFrontend::getAssets() const {
return assets;
}
ContentGfxCache* LevelFrontend::getContentGfxCache() const {
return contentCache.get();
const ContentGfxCache& LevelFrontend::getContentGfxCache() const {
return *contentCache;
}
LevelController* LevelFrontend::getController() const {
+7 -6
View File
@@ -9,16 +9,17 @@ class ContentGfxCache;
class LevelController;
class LevelFrontend {
Level* level;
Level& level;
LevelController* controller;
Assets* assets;
const Assets& assets;
std::unique_ptr<ContentGfxCache> contentCache;
public:
LevelFrontend(Player* currentPlayer, LevelController* controller, Assets* assets);
LevelFrontend(Player* currentPlayer, LevelController* controller, Assets& assets);
~LevelFrontend();
Level* getLevel() const;
Assets* getAssets() const;
ContentGfxCache* getContentGfxCache() const;
Level& getLevel();
const Level& getLevel() const;
const Assets& getAssets() const;
const ContentGfxCache& getContentGfxCache() const;
LevelController* getController() const;
};
+32 -31
View File
@@ -42,8 +42,8 @@ static std::shared_ptr<Label> create_label(wstringsupplier supplier) {
// TODO: move to xml finally
std::shared_ptr<UINode> create_debug_panel(
Engine* engine,
Level* level,
Player* player,
Level& level,
Player& player,
bool allowDebugCheats
) {
auto panel = std::make_shared<Panel>(glm::vec2(300, 200), glm::vec4(5.0f), 2.0f);
@@ -94,57 +94,58 @@ std::shared_ptr<UINode> create_debug_panel(
L" emitters: " +
std::to_wstring(ParticlesRenderer::aliveEmitters);
}));
panel->add(create_label([=]() {
return L"chunks: "+std::to_wstring(level->chunks->getChunksCount())+
panel->add(create_label([&]() {
return L"chunks: "+std::to_wstring(level.chunks->getChunksCount())+
L" visible: "+std::to_wstring(ChunksRenderer::visibleChunks);
}));
panel->add(create_label([=]() {
return L"entities: "+std::to_wstring(level->entities->size())+L" next: "+
std::to_wstring(level->entities->peekNextID());
panel->add(create_label([&]() {
return L"entities: "+std::to_wstring(level.entities->size())+L" next: "+
std::to_wstring(level.entities->peekNextID());
}));
panel->add(create_label([=]() {
const auto& vox = player->selection.vox;
panel->add(create_label([&]() -> std::wstring {
const auto& vox = player.selection.vox;
std::wstringstream stream;
stream << "r:" << vox.state.rotation << " s:"
<< std::bitset<3>(vox.state.segment) << " u:"
<< std::bitset<8>(vox.state.userbits);
if (vox.id == BLOCK_VOID) {
return std::wstring {L"block: -"};
return L"block: -";
} else {
return L"block: "+std::to_wstring(vox.id)+
L" "+stream.str();
}
}));
panel->add(create_label([=]() -> std::wstring {
const auto& vox = player->selection.vox;
panel->add(create_label([&]() -> std::wstring {
const auto& selection = player.selection;
const auto& vox = selection.vox;
if (vox.id == BLOCK_VOID) {
return L"x: - y: - z: -";
}
return L"x: " + std::to_wstring(player->selection.actualPosition.x) +
L" y: " + std::to_wstring(player->selection.actualPosition.y) +
L" z: " + std::to_wstring(player->selection.actualPosition.z);
return L"x: " + std::to_wstring(selection.actualPosition.x) +
L" y: " + std::to_wstring(selection.actualPosition.y) +
L" z: " + std::to_wstring(selection.actualPosition.z);
}));
panel->add(create_label([=]() {
auto eid = player->getSelectedEntity();
panel->add(create_label([&]() {
auto eid = player.getSelectedEntity();
if (eid == ENTITY_NONE) {
return std::wstring {L"entity: -"};
} else if (auto entity = level->entities->get(eid)) {
} else if (auto entity = level.entities->get(eid)) {
return L"entity: "+util::str2wstr_utf8(entity->getDef().name)+
L" uid: "+std::to_wstring(entity->getUID());
} else {
return std::wstring {L"entity: error (invalid UID)"};
}
}));
panel->add(create_label([=](){
auto* indices = level->content->getIndices();
if (auto def = indices->blocks.get(player->selection.vox.id)) {
panel->add(create_label([&](){
auto* indices = level.content->getIndices();
if (auto def = indices->blocks.get(player.selection.vox.id)) {
return L"name: " + util::str2wstr_utf8(def->name);
} else {
return std::wstring {L"name: void"};
}
}));
panel->add(create_label([=](){
return L"seed: "+std::to_wstring(level->getWorld()->getSeed());
panel->add(create_label([&](){
return L"seed: "+std::to_wstring(level.getWorld()->getSeed());
}));
for (int ax = 0; ax < 3; ax++) {
@@ -161,22 +162,22 @@ std::shared_ptr<UINode> create_debug_panel(
// Coord input
auto box = std::make_shared<TextBox>(L"");
auto boxRef = box.get();
box->setTextSupplier([=]() {
return util::to_wstring(player->getPosition()[ax], 2);
box->setTextSupplier([&player, ax]() {
return util::to_wstring(player.getPosition()[ax], 2);
});
if (allowDebugCheats) {
box->setTextConsumer([=](const std::wstring& text) {
box->setTextConsumer([&player, ax](const std::wstring& text) {
try {
glm::vec3 position = player->getPosition();
glm::vec3 position = player.getPosition();
position[ax] = std::stoi(text);
player->teleport(position);
player.teleport(position);
} catch (std::exception& _){
}
});
}
box->setOnEditStart([=]() {
box->setOnEditStart([&player, boxRef, ax]() {
boxRef->setText(
std::to_wstring(static_cast<int>(player->getPosition()[ax]))
std::to_wstring(static_cast<int>(player.getPosition()[ax]))
);
});
box->setSize(glm::vec2(230, 27));
@@ -184,7 +185,7 @@ std::shared_ptr<UINode> create_debug_panel(
sub->add(box, glm::vec2(20, 0));
panel->add(sub);
}
auto& worldInfo = level->getWorld()->getInfo();
auto& worldInfo = level.getWorld()->getInfo();
panel->add(create_label([&](){
int hour, minute, second;
timeutil::from_value(worldInfo.daytime, hour, minute, second);
+26 -28
View File
@@ -61,8 +61,8 @@ bool Hud::showGeneratorMinimap = false;
// implemented in debug_panel.cpp
extern std::shared_ptr<UINode> create_debug_panel(
Engine* engine,
Level* level,
Player* player,
Level& level,
Player& player,
bool allowDebugCheats
);
@@ -104,8 +104,7 @@ std::shared_ptr<UINode> HudElement::getNode() const {
}
std::shared_ptr<InventoryView> Hud::createContentAccess() {
auto level = frontend->getLevel();
auto content = level->content;
auto content = frontend.getLevel().content;
auto indices = content->getIndices();
auto inventory = player->getInventory();
@@ -134,7 +133,7 @@ std::shared_ptr<InventoryView> Hud::createContentAccess() {
std::shared_ptr<InventoryView> Hud::createHotbar() {
auto inventory = player->getInventory();
auto content = frontend->getLevel()->content;
auto content = frontend.getLevel().content;
SlotLayout slotLayout(-1, glm::vec2(), false, false, nullptr, nullptr, nullptr);
InventoryBuilder builder;
@@ -149,7 +148,7 @@ std::shared_ptr<InventoryView> Hud::createHotbar() {
static constexpr uint WORLDGEN_IMG_SIZE = 128U;
Hud::Hud(Engine* engine, LevelFrontend* frontend, Player* player)
Hud::Hud(Engine* engine, LevelFrontend& frontend, Player* player)
: engine(engine),
assets(engine->getAssets()),
gui(engine->getGUI()),
@@ -178,7 +177,7 @@ Hud::Hud(Engine* engine, LevelFrontend* frontend, Player* player)
uicamera->flipped = true;
debugPanel = create_debug_panel(
engine, frontend->getLevel(), player, allowDebugCheats
engine, frontend.getLevel(), *player, allowDebugCheats
);
debugPanel->setZIndex(2);
gui->add(debugPanel);
@@ -273,9 +272,9 @@ void Hud::updateHotbarControl() {
}
void Hud::updateWorldGenDebugVisualization() {
auto level = frontend->getLevel();
auto& level = frontend.getLevel();
auto generator =
frontend->getController()->getChunksController()->getGenerator();
frontend.getController()->getChunksController()->getGenerator();
auto debugInfo = generator->createDebugInfo();
int width = debugImgWorldGen->getWidth();
@@ -298,9 +297,9 @@ void Hud::updateWorldGenDebugVisualization() {
int az = z - (height - areaHeight) / 2;
data[(flippedZ * width + x) * 4 + 1] =
level->chunks->getChunk(ax + ox, az + oz) ? 255 : 0;
level.chunks->getChunk(ax + ox, az + oz) ? 255 : 0;
data[(flippedZ * width + x) * 4 + 0] =
level->chunksStorage->get(ax + ox, az + oz) ? 255 : 0;
level.chunksStorage->get(ax + ox, az + oz) ? 255 : 0;
if (ax < 0 || az < 0 ||
ax >= areaWidth || az >= areaHeight) {
@@ -321,7 +320,7 @@ void Hud::updateWorldGenDebugVisualization() {
}
void Hud::update(bool visible) {
auto level = frontend->getLevel();
const auto& level = frontend.getLevel();
auto menu = gui->getMenu();
debugPanel->setVisible(player->debug && visible);
@@ -341,7 +340,7 @@ void Hud::update(bool visible) {
}
if (blockUI) {
voxel* vox = level->chunks->get(blockPos.x, blockPos.y, blockPos.z);
voxel* vox = level.chunks->get(blockPos.x, blockPos.y, blockPos.z);
if (vox == nullptr || vox->id != currentblockid) {
closeInventory();
}
@@ -375,8 +374,7 @@ void Hud::update(bool visible) {
/// @brief Show inventory on the screen and turn on inventory mode blocking movement
void Hud::openInventory() {
auto level = frontend->getLevel();
auto content = level->content;
auto content = frontend.getLevel().content;
showExchangeSlot();
inventoryOpen = true;
@@ -401,8 +399,8 @@ void Hud::openInventory(
if (isInventoryOpen()) {
closeInventory();
}
auto level = frontend->getLevel();
auto content = level->content;
const auto& level = frontend.getLevel();
auto content = level.content;
secondInvView = std::dynamic_pointer_cast<InventoryView>(doc->getRoot());
if (secondInvView == nullptr) {
throw std::runtime_error("secondary UI root element must be 'inventory'");
@@ -415,7 +413,7 @@ void Hud::openInventory(
inventoryOpen = true;
}
if (inv == nullptr) {
inv = level->inventories->createVirtual(secondInvView->getSlotsCount());
inv = level.inventories->createVirtual(secondInvView->getSlotsCount());
}
secondInvView->bind(inv, content);
add(HudElement(hud_element_mode::inventory_bound, doc, secondUI, false));
@@ -430,8 +428,8 @@ void Hud::openInventory(
if (isInventoryOpen()) {
closeInventory();
}
auto level = frontend->getLevel();
auto content = level->content;
auto& level = frontend.getLevel();
auto content = level.content;
blockUI = std::dynamic_pointer_cast<InventoryView>(doc->getRoot());
if (blockUI == nullptr) {
throw std::runtime_error("block UI root element must be 'inventory'");
@@ -443,19 +441,19 @@ void Hud::openInventory(
inventoryOpen = true;
}
if (blockinv == nullptr) {
blockinv = level->inventories->createVirtual(blockUI->getSlotsCount());
blockinv = level.inventories->createVirtual(blockUI->getSlotsCount());
}
level->chunks->getChunkByVoxel(block.x, block.y, block.z)->flags.unsaved = true;
level.chunks->getChunkByVoxel(block.x, block.y, block.z)->flags.unsaved = true;
blockUI->bind(blockinv, content);
blockPos = block;
currentblockid = level->chunks->get(block.x, block.y, block.z)->id;
currentblockid = level.chunks->get(block.x, block.y, block.z)->id;
add(HudElement(hud_element_mode::inventory_bound, doc, blockUI, false));
}
void Hud::showExchangeSlot() {
auto level = frontend->getLevel();
auto content = level->content;
exchangeSlotInv = level->inventories->createVirtual(1);
auto& level = frontend.getLevel();
auto content = level.content;
exchangeSlotInv = level.inventories->createVirtual(1);
exchangeSlot = std::make_shared<SlotView>(
SlotLayout(-1, glm::vec2(), false, false, nullptr, nullptr, nullptr)
);
@@ -487,7 +485,7 @@ void Hud::openPermanent(UiDocument* doc) {
auto invview = std::dynamic_pointer_cast<InventoryView>(root);
if (invview) {
invview->bind(player->getInventory(), frontend->getLevel()->content);
invview->bind(player->getInventory(), frontend.getLevel().content);
}
add(HudElement(hud_element_mode::permanent, doc, doc->getRoot(), false));
}
@@ -682,7 +680,7 @@ void Hud::setDebugCheats(bool flag) {
gui->remove(debugPanel);
debugPanel = create_debug_panel(
engine, frontend->getLevel(), player, allowDebugCheats
engine, frontend.getLevel(), *player, allowDebugCheats
);
debugPanel->setZIndex(2);
gui->add(debugPanel);
+2 -2
View File
@@ -73,7 +73,7 @@ class Hud : public util::ObjectsKeeper {
Assets* assets;
std::unique_ptr<Camera> uicamera;
gui::GUI* gui;
LevelFrontend* frontend;
LevelFrontend& frontend;
Player* player;
/// @brief Is any overlay/inventory open
@@ -130,7 +130,7 @@ class Hud : public util::ObjectsKeeper {
void showExchangeSlot();
void updateWorldGenDebugVisualization();
public:
Hud(Engine* engine, LevelFrontend* frontend, Player* player);
Hud(Engine* engine, LevelFrontend& frontend, Player* player);
~Hud();
void update(bool hudVisible);
+10 -7
View File
@@ -36,18 +36,21 @@ LevelScreen::LevelScreen(Engine* engine, std::unique_ptr<Level> levelPtr)
Level* level = levelPtr.get();
auto& settings = engine->getSettings();
auto assets = engine->getAssets();
auto& assets = *engine->getAssets();
auto menu = engine->getGUI()->getMenu();
menu->reset();
controller = std::make_unique<LevelController>(engine, std::move(levelPtr));
frontend = std::make_unique<LevelFrontend>(controller->getPlayer(), controller.get(), assets);
worldRenderer = std::make_unique<WorldRenderer>(engine, frontend.get(), controller->getPlayer());
hud = std::make_unique<Hud>(engine, frontend.get(), controller->getPlayer());
frontend = std::make_unique<LevelFrontend>(
controller->getPlayer(), controller.get(), assets
);
worldRenderer = std::make_unique<WorldRenderer>(
engine, *frontend, controller->getPlayer()
);
hud = std::make_unique<Hud>(engine, *frontend, controller->getPlayer());
decorator = std::make_unique<Decorator>(
*controller, *worldRenderer->particles, *assets
*controller, *worldRenderer->particles, assets
);
keepAlive(settings.graphics.backlight.observe([=](bool) {
@@ -63,7 +66,7 @@ LevelScreen::LevelScreen(Engine* engine, std::unique_ptr<Level> levelPtr)
}));
animator = std::make_unique<TextureAnimator>();
animator->addAnimations(assets->getAnimations());
animator->addAnimations(assets.getAnimations());
initializeContent();
}