refactor
This commit is contained in:
+26
-28
@@ -61,8 +61,8 @@ bool Hud::showGeneratorMinimap = false;
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// implemented in debug_panel.cpp
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extern std::shared_ptr<UINode> create_debug_panel(
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Engine* engine,
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Level* level,
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Player* player,
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Level& level,
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Player& player,
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bool allowDebugCheats
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);
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@@ -104,8 +104,7 @@ std::shared_ptr<UINode> HudElement::getNode() const {
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}
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std::shared_ptr<InventoryView> Hud::createContentAccess() {
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auto level = frontend->getLevel();
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auto content = level->content;
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auto content = frontend.getLevel().content;
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auto indices = content->getIndices();
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auto inventory = player->getInventory();
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@@ -134,7 +133,7 @@ std::shared_ptr<InventoryView> Hud::createContentAccess() {
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std::shared_ptr<InventoryView> Hud::createHotbar() {
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auto inventory = player->getInventory();
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auto content = frontend->getLevel()->content;
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auto content = frontend.getLevel().content;
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SlotLayout slotLayout(-1, glm::vec2(), false, false, nullptr, nullptr, nullptr);
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InventoryBuilder builder;
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@@ -149,7 +148,7 @@ std::shared_ptr<InventoryView> Hud::createHotbar() {
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static constexpr uint WORLDGEN_IMG_SIZE = 128U;
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Hud::Hud(Engine* engine, LevelFrontend* frontend, Player* player)
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Hud::Hud(Engine* engine, LevelFrontend& frontend, Player* player)
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: engine(engine),
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assets(engine->getAssets()),
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gui(engine->getGUI()),
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@@ -178,7 +177,7 @@ Hud::Hud(Engine* engine, LevelFrontend* frontend, Player* player)
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uicamera->flipped = true;
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debugPanel = create_debug_panel(
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engine, frontend->getLevel(), player, allowDebugCheats
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engine, frontend.getLevel(), *player, allowDebugCheats
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);
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debugPanel->setZIndex(2);
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gui->add(debugPanel);
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@@ -273,9 +272,9 @@ void Hud::updateHotbarControl() {
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}
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void Hud::updateWorldGenDebugVisualization() {
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auto level = frontend->getLevel();
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auto& level = frontend.getLevel();
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auto generator =
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frontend->getController()->getChunksController()->getGenerator();
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frontend.getController()->getChunksController()->getGenerator();
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auto debugInfo = generator->createDebugInfo();
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int width = debugImgWorldGen->getWidth();
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@@ -298,9 +297,9 @@ void Hud::updateWorldGenDebugVisualization() {
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int az = z - (height - areaHeight) / 2;
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data[(flippedZ * width + x) * 4 + 1] =
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level->chunks->getChunk(ax + ox, az + oz) ? 255 : 0;
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level.chunks->getChunk(ax + ox, az + oz) ? 255 : 0;
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data[(flippedZ * width + x) * 4 + 0] =
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level->chunksStorage->get(ax + ox, az + oz) ? 255 : 0;
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level.chunksStorage->get(ax + ox, az + oz) ? 255 : 0;
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if (ax < 0 || az < 0 ||
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ax >= areaWidth || az >= areaHeight) {
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@@ -321,7 +320,7 @@ void Hud::updateWorldGenDebugVisualization() {
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}
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void Hud::update(bool visible) {
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auto level = frontend->getLevel();
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const auto& level = frontend.getLevel();
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auto menu = gui->getMenu();
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debugPanel->setVisible(player->debug && visible);
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@@ -341,7 +340,7 @@ void Hud::update(bool visible) {
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}
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if (blockUI) {
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voxel* vox = level->chunks->get(blockPos.x, blockPos.y, blockPos.z);
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voxel* vox = level.chunks->get(blockPos.x, blockPos.y, blockPos.z);
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if (vox == nullptr || vox->id != currentblockid) {
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closeInventory();
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}
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@@ -375,8 +374,7 @@ void Hud::update(bool visible) {
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/// @brief Show inventory on the screen and turn on inventory mode blocking movement
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void Hud::openInventory() {
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auto level = frontend->getLevel();
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auto content = level->content;
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auto content = frontend.getLevel().content;
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showExchangeSlot();
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inventoryOpen = true;
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@@ -401,8 +399,8 @@ void Hud::openInventory(
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if (isInventoryOpen()) {
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closeInventory();
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}
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auto level = frontend->getLevel();
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auto content = level->content;
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const auto& level = frontend.getLevel();
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auto content = level.content;
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secondInvView = std::dynamic_pointer_cast<InventoryView>(doc->getRoot());
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if (secondInvView == nullptr) {
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throw std::runtime_error("secondary UI root element must be 'inventory'");
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@@ -415,7 +413,7 @@ void Hud::openInventory(
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inventoryOpen = true;
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}
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if (inv == nullptr) {
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inv = level->inventories->createVirtual(secondInvView->getSlotsCount());
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inv = level.inventories->createVirtual(secondInvView->getSlotsCount());
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}
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secondInvView->bind(inv, content);
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add(HudElement(hud_element_mode::inventory_bound, doc, secondUI, false));
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@@ -430,8 +428,8 @@ void Hud::openInventory(
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if (isInventoryOpen()) {
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closeInventory();
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}
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auto level = frontend->getLevel();
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auto content = level->content;
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auto& level = frontend.getLevel();
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auto content = level.content;
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blockUI = std::dynamic_pointer_cast<InventoryView>(doc->getRoot());
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if (blockUI == nullptr) {
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throw std::runtime_error("block UI root element must be 'inventory'");
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@@ -443,19 +441,19 @@ void Hud::openInventory(
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inventoryOpen = true;
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}
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if (blockinv == nullptr) {
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blockinv = level->inventories->createVirtual(blockUI->getSlotsCount());
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blockinv = level.inventories->createVirtual(blockUI->getSlotsCount());
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}
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level->chunks->getChunkByVoxel(block.x, block.y, block.z)->flags.unsaved = true;
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level.chunks->getChunkByVoxel(block.x, block.y, block.z)->flags.unsaved = true;
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blockUI->bind(blockinv, content);
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blockPos = block;
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currentblockid = level->chunks->get(block.x, block.y, block.z)->id;
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currentblockid = level.chunks->get(block.x, block.y, block.z)->id;
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add(HudElement(hud_element_mode::inventory_bound, doc, blockUI, false));
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}
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void Hud::showExchangeSlot() {
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auto level = frontend->getLevel();
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auto content = level->content;
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exchangeSlotInv = level->inventories->createVirtual(1);
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auto& level = frontend.getLevel();
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auto content = level.content;
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exchangeSlotInv = level.inventories->createVirtual(1);
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exchangeSlot = std::make_shared<SlotView>(
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SlotLayout(-1, glm::vec2(), false, false, nullptr, nullptr, nullptr)
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);
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@@ -487,7 +485,7 @@ void Hud::openPermanent(UiDocument* doc) {
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auto invview = std::dynamic_pointer_cast<InventoryView>(root);
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if (invview) {
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invview->bind(player->getInventory(), frontend->getLevel()->content);
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invview->bind(player->getInventory(), frontend.getLevel().content);
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}
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add(HudElement(hud_element_mode::permanent, doc, doc->getRoot(), false));
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}
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@@ -682,7 +680,7 @@ void Hud::setDebugCheats(bool flag) {
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gui->remove(debugPanel);
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debugPanel = create_debug_panel(
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engine, frontend->getLevel(), player, allowDebugCheats
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engine, frontend.getLevel(), *player, allowDebugCheats
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);
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debugPanel->setZIndex(2);
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gui->add(debugPanel);
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