This commit is contained in:
MihailRis
2024-11-14 09:30:41 +03:00
parent f0b6521c76
commit c4170c07c5
21 changed files with 255 additions and 232 deletions
+26 -28
View File
@@ -61,8 +61,8 @@ bool Hud::showGeneratorMinimap = false;
// implemented in debug_panel.cpp
extern std::shared_ptr<UINode> create_debug_panel(
Engine* engine,
Level* level,
Player* player,
Level& level,
Player& player,
bool allowDebugCheats
);
@@ -104,8 +104,7 @@ std::shared_ptr<UINode> HudElement::getNode() const {
}
std::shared_ptr<InventoryView> Hud::createContentAccess() {
auto level = frontend->getLevel();
auto content = level->content;
auto content = frontend.getLevel().content;
auto indices = content->getIndices();
auto inventory = player->getInventory();
@@ -134,7 +133,7 @@ std::shared_ptr<InventoryView> Hud::createContentAccess() {
std::shared_ptr<InventoryView> Hud::createHotbar() {
auto inventory = player->getInventory();
auto content = frontend->getLevel()->content;
auto content = frontend.getLevel().content;
SlotLayout slotLayout(-1, glm::vec2(), false, false, nullptr, nullptr, nullptr);
InventoryBuilder builder;
@@ -149,7 +148,7 @@ std::shared_ptr<InventoryView> Hud::createHotbar() {
static constexpr uint WORLDGEN_IMG_SIZE = 128U;
Hud::Hud(Engine* engine, LevelFrontend* frontend, Player* player)
Hud::Hud(Engine* engine, LevelFrontend& frontend, Player* player)
: engine(engine),
assets(engine->getAssets()),
gui(engine->getGUI()),
@@ -178,7 +177,7 @@ Hud::Hud(Engine* engine, LevelFrontend* frontend, Player* player)
uicamera->flipped = true;
debugPanel = create_debug_panel(
engine, frontend->getLevel(), player, allowDebugCheats
engine, frontend.getLevel(), *player, allowDebugCheats
);
debugPanel->setZIndex(2);
gui->add(debugPanel);
@@ -273,9 +272,9 @@ void Hud::updateHotbarControl() {
}
void Hud::updateWorldGenDebugVisualization() {
auto level = frontend->getLevel();
auto& level = frontend.getLevel();
auto generator =
frontend->getController()->getChunksController()->getGenerator();
frontend.getController()->getChunksController()->getGenerator();
auto debugInfo = generator->createDebugInfo();
int width = debugImgWorldGen->getWidth();
@@ -298,9 +297,9 @@ void Hud::updateWorldGenDebugVisualization() {
int az = z - (height - areaHeight) / 2;
data[(flippedZ * width + x) * 4 + 1] =
level->chunks->getChunk(ax + ox, az + oz) ? 255 : 0;
level.chunks->getChunk(ax + ox, az + oz) ? 255 : 0;
data[(flippedZ * width + x) * 4 + 0] =
level->chunksStorage->get(ax + ox, az + oz) ? 255 : 0;
level.chunksStorage->get(ax + ox, az + oz) ? 255 : 0;
if (ax < 0 || az < 0 ||
ax >= areaWidth || az >= areaHeight) {
@@ -321,7 +320,7 @@ void Hud::updateWorldGenDebugVisualization() {
}
void Hud::update(bool visible) {
auto level = frontend->getLevel();
const auto& level = frontend.getLevel();
auto menu = gui->getMenu();
debugPanel->setVisible(player->debug && visible);
@@ -341,7 +340,7 @@ void Hud::update(bool visible) {
}
if (blockUI) {
voxel* vox = level->chunks->get(blockPos.x, blockPos.y, blockPos.z);
voxel* vox = level.chunks->get(blockPos.x, blockPos.y, blockPos.z);
if (vox == nullptr || vox->id != currentblockid) {
closeInventory();
}
@@ -375,8 +374,7 @@ void Hud::update(bool visible) {
/// @brief Show inventory on the screen and turn on inventory mode blocking movement
void Hud::openInventory() {
auto level = frontend->getLevel();
auto content = level->content;
auto content = frontend.getLevel().content;
showExchangeSlot();
inventoryOpen = true;
@@ -401,8 +399,8 @@ void Hud::openInventory(
if (isInventoryOpen()) {
closeInventory();
}
auto level = frontend->getLevel();
auto content = level->content;
const auto& level = frontend.getLevel();
auto content = level.content;
secondInvView = std::dynamic_pointer_cast<InventoryView>(doc->getRoot());
if (secondInvView == nullptr) {
throw std::runtime_error("secondary UI root element must be 'inventory'");
@@ -415,7 +413,7 @@ void Hud::openInventory(
inventoryOpen = true;
}
if (inv == nullptr) {
inv = level->inventories->createVirtual(secondInvView->getSlotsCount());
inv = level.inventories->createVirtual(secondInvView->getSlotsCount());
}
secondInvView->bind(inv, content);
add(HudElement(hud_element_mode::inventory_bound, doc, secondUI, false));
@@ -430,8 +428,8 @@ void Hud::openInventory(
if (isInventoryOpen()) {
closeInventory();
}
auto level = frontend->getLevel();
auto content = level->content;
auto& level = frontend.getLevel();
auto content = level.content;
blockUI = std::dynamic_pointer_cast<InventoryView>(doc->getRoot());
if (blockUI == nullptr) {
throw std::runtime_error("block UI root element must be 'inventory'");
@@ -443,19 +441,19 @@ void Hud::openInventory(
inventoryOpen = true;
}
if (blockinv == nullptr) {
blockinv = level->inventories->createVirtual(blockUI->getSlotsCount());
blockinv = level.inventories->createVirtual(blockUI->getSlotsCount());
}
level->chunks->getChunkByVoxel(block.x, block.y, block.z)->flags.unsaved = true;
level.chunks->getChunkByVoxel(block.x, block.y, block.z)->flags.unsaved = true;
blockUI->bind(blockinv, content);
blockPos = block;
currentblockid = level->chunks->get(block.x, block.y, block.z)->id;
currentblockid = level.chunks->get(block.x, block.y, block.z)->id;
add(HudElement(hud_element_mode::inventory_bound, doc, blockUI, false));
}
void Hud::showExchangeSlot() {
auto level = frontend->getLevel();
auto content = level->content;
exchangeSlotInv = level->inventories->createVirtual(1);
auto& level = frontend.getLevel();
auto content = level.content;
exchangeSlotInv = level.inventories->createVirtual(1);
exchangeSlot = std::make_shared<SlotView>(
SlotLayout(-1, glm::vec2(), false, false, nullptr, nullptr, nullptr)
);
@@ -487,7 +485,7 @@ void Hud::openPermanent(UiDocument* doc) {
auto invview = std::dynamic_pointer_cast<InventoryView>(root);
if (invview) {
invview->bind(player->getInventory(), frontend->getLevel()->content);
invview->bind(player->getInventory(), frontend.getLevel().content);
}
add(HudElement(hud_element_mode::permanent, doc, doc->getRoot(), false));
}
@@ -682,7 +680,7 @@ void Hud::setDebugCheats(bool flag) {
gui->remove(debugPanel);
debugPanel = create_debug_panel(
engine, frontend->getLevel(), player, allowDebugCheats
engine, frontend.getLevel(), *player, allowDebugCheats
);
debugPanel->setZIndex(2);
gui->add(debugPanel);