refactor
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@@ -18,18 +18,18 @@
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#include <glm/ext.hpp>
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std::unique_ptr<ImageData> BlocksPreview::draw(
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const ContentGfxCache* cache,
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Shader* shader,
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Framebuffer* fbo,
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Batch3D* batch,
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const ContentGfxCache& cache,
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Shader& shader,
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const Framebuffer& fbo,
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Batch3D& batch,
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const Block& def,
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int size
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){
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Window::clear();
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blockid_t id = def.rt.id;
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const UVRegion texfaces[6]{cache->getRegion(id, 0), cache->getRegion(id, 1),
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cache->getRegion(id, 2), cache->getRegion(id, 3),
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cache->getRegion(id, 4), cache->getRegion(id, 5)};
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const UVRegion texfaces[6]{cache.getRegion(id, 0), cache.getRegion(id, 1),
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cache.getRegion(id, 2), cache.getRegion(id, 3),
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cache.getRegion(id, 4), cache.getRegion(id, 5)};
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glm::vec3 offset(0.1f, 0.5f, 0.1f);
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switch (def.model) {
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@@ -37,10 +37,10 @@ std::unique_ptr<ImageData> BlocksPreview::draw(
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// something went wrong...
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break;
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case BlockModel::block:
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shader->uniformMatrix("u_apply", glm::translate(glm::mat4(1.0f), offset));
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batch->blockCube(glm::vec3(size * 0.63f), texfaces,
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glm::vec4(1.0f), !def.rt.emissive);
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batch->flush();
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shader.uniformMatrix("u_apply", glm::translate(glm::mat4(1.0f), offset));
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batch.blockCube(glm::vec3(size * 0.63f), texfaces,
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glm::vec4(1.0f), !def.rt.emissive);
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batch.flush();
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break;
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case BlockModel::aabb:
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{
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@@ -49,39 +49,39 @@ std::unique_ptr<ImageData> BlocksPreview::draw(
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hitbox = glm::max(hitbox, box.size());
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}
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offset = glm::vec3(1, 1, 0.0f);
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shader->uniformMatrix("u_apply", glm::translate(glm::mat4(1.0f), offset));
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shader.uniformMatrix("u_apply", glm::translate(glm::mat4(1.0f), offset));
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glm::vec3 scaledSize = glm::vec3(size * 0.63f);
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batch->cube(
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batch.cube(
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-hitbox * scaledSize * 0.5f * glm::vec3(1,1,-1),
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hitbox * scaledSize,
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texfaces, glm::vec4(1.0f),
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!def.rt.emissive
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);
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}
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batch->flush();
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batch.flush();
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break;
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case BlockModel::custom:{
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glm::vec3 pmul = glm::vec3(size * 0.63f);
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glm::vec3 hitbox = glm::vec3(1.0f);
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glm::vec3 poff = glm::vec3(0.0f, 0.0f, 1.0f);
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offset.y += (1.0f - hitbox).y * 0.5f;
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shader->uniformMatrix("u_apply", glm::translate(glm::mat4(1.0f), offset));
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const auto& model = cache->getModel(def.rt.id);
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shader.uniformMatrix("u_apply", glm::translate(glm::mat4(1.0f), offset));
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const auto& model = cache.getModel(def.rt.id);
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for (const auto& mesh : model.meshes) {
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for (const auto& vertex : mesh.vertices) {
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float d = glm::dot(glm::normalize(vertex.normal), glm::vec3(0.2, 0.8, 0.4));
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d = 0.8f + d * 0.2f;
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batch->vertex((vertex.coord - poff)*pmul, vertex.uv, glm::vec4(d, d, d, 1.0f));
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batch.vertex((vertex.coord - poff)*pmul, vertex.uv, glm::vec4(d, d, d, 1.0f));
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}
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batch->flush();
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batch.flush();
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}
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break;
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}
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case BlockModel::xsprite: {
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shader->uniformMatrix("u_apply", glm::translate(glm::mat4(1.0f), offset));
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shader.uniformMatrix("u_apply", glm::translate(glm::mat4(1.0f), offset));
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glm::vec3 right = glm::normalize(glm::vec3(1.f, 0.f, -1.f));
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batch->sprite(
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batch.sprite(
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right*float(size)*0.43f+glm::vec3(0, size*0.4f, 0),
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glm::vec3(0.f, 1.f, 0.f),
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right,
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@@ -89,24 +89,23 @@ std::unique_ptr<ImageData> BlocksPreview::draw(
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texfaces[0],
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glm::vec4(1.0f)
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);
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batch->flush();
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batch.flush();
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break;
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}
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}
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return fbo->getTexture()->readData();
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return fbo.getTexture()->readData();
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}
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std::unique_ptr<Atlas> BlocksPreview::build(
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const ContentGfxCache* cache,
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Assets* assets,
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const Content* content
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const ContentGfxCache& cache,
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const Assets& assets,
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const ContentIndices& indices
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) {
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auto indices = content->getIndices();
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size_t count = indices->blocks.count();
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size_t count = indices.blocks.count();
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size_t iconSize = ITEM_ICON_SIZE;
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auto shader = assets->get<Shader>("ui3d");
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auto atlas = assets->get<Atlas>("blocks");
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auto& shader = assets.require<Shader>("ui3d");
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const auto& atlas = assets.require<Atlas>("blocks");
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Viewport viewport(iconSize, iconSize);
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DrawContext pctx(nullptr, viewport, nullptr);
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@@ -118,8 +117,8 @@ std::unique_ptr<Atlas> BlocksPreview::build(
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Batch3D batch(1024);
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batch.begin();
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shader->use();
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shader->uniformMatrix("u_projview",
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shader.use();
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shader.uniformMatrix("u_projview",
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glm::ortho(0.0f, float(iconSize), 0.0f, float(iconSize),
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-100.0f, 100.0f) *
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glm::lookAt(glm::vec3(0.57735f),
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@@ -132,9 +131,9 @@ std::unique_ptr<Atlas> BlocksPreview::build(
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fbo.bind();
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for (size_t i = 0; i < count; i++) {
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auto& def = indices->blocks.require(i);
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atlas->getTexture()->bind();
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builder.add(def.name, draw(cache, shader, &fbo, &batch, def, iconSize));
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auto& def = indices.blocks.require(i);
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atlas.getTexture()->bind();
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builder.add(def.name, draw(cache, shader, fbo, batch, def, iconSize));
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}
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fbo.unbind();
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