refactor
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@@ -23,20 +23,20 @@ static debug::Logger logger("chunks-render");
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size_t ChunksRenderer::visibleChunks = 0;
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class RendererWorker : public util::Worker<std::shared_ptr<Chunk>, RendererResult> {
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Level* level;
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const Level& level;
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BlocksRenderer renderer;
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public:
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RendererWorker(
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Level* level,
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const ContentGfxCache* cache,
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const EngineSettings* settings
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const Level& level,
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const ContentGfxCache& cache,
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const EngineSettings& settings
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) : level(level),
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renderer(settings->graphics.chunkMaxVertices.get(),
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level->content, cache, settings)
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renderer(settings.graphics.chunkMaxVertices.get(),
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*level.content, cache, settings)
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{}
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RendererResult operator()(const std::shared_ptr<Chunk>& chunk) override {
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renderer.build(chunk.get(), level->chunks.get());
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renderer.build(chunk.get(), level.chunks.get());
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if (renderer.isCancelled()) {
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return RendererResult {
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glm::ivec2(chunk->x, chunk->z), true, MeshData()};
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@@ -48,29 +48,29 @@ public:
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};
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ChunksRenderer::ChunksRenderer(
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Level* level,
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const Level* level,
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const Assets& assets,
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const Frustum& frustum,
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const ContentGfxCache* cache,
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const EngineSettings* settings
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) : level(level),
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const ContentGfxCache& cache,
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const EngineSettings& settings
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) : level(*level),
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assets(assets),
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frustum(frustum),
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settings(settings),
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threadPool(
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"chunks-render-pool",
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[=](){return std::make_shared<RendererWorker>(level, cache, settings);},
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[=](RendererResult& result){
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[&](){return std::make_shared<RendererWorker>(*level, cache, settings);},
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[&](RendererResult& result){
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if (!result.cancelled) {
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meshes[result.key] = std::make_shared<Mesh>(result.meshData);
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}
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inwork.erase(result.key);
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}, settings->graphics.chunkMaxRenderers.get())
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}, settings.graphics.chunkMaxRenderers.get())
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{
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threadPool.setStopOnFail(false);
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renderer = std::make_unique<BlocksRenderer>(
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settings->graphics.chunkMaxVertices.get(),
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level->content, cache, settings
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settings.graphics.chunkMaxVertices.get(),
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*level->content, cache, settings
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);
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logger.info() << "created " << threadPool.getWorkersCount() << " workers";
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}
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@@ -81,7 +81,7 @@ ChunksRenderer::~ChunksRenderer() {
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std::shared_ptr<Mesh> ChunksRenderer::render(const std::shared_ptr<Chunk>& chunk, bool important) {
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chunk->flags.modified = false;
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if (important) {
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auto mesh = renderer->render(chunk.get(), level->chunks.get());
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auto mesh = renderer->render(chunk.get(), level.chunks.get());
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meshes[glm::ivec2(chunk->x, chunk->z)] = mesh;
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return mesh;
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}
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@@ -125,7 +125,7 @@ void ChunksRenderer::update() {
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bool ChunksRenderer::drawChunk(
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size_t index, const Camera& camera, Shader& shader, bool culling
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) {
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auto chunk = level->chunks->getChunks()[index];
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auto chunk = level.chunks->getChunks()[index];
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if (chunk == nullptr || !chunk->flags.lighted) {
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return false;
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}
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@@ -161,7 +161,7 @@ bool ChunksRenderer::drawChunk(
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void ChunksRenderer::drawChunks(
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const Camera& camera, Shader& shader
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) {
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const auto& chunks = *level->chunks;
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const auto& chunks = *level.chunks;
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const auto& atlas = assets.require<Atlas>("blocks");
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atlas.getTexture()->bind();
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@@ -188,7 +188,7 @@ void ChunksRenderer::drawChunks(
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}
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util::insertion_sort(indices.begin(), indices.end());
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bool culling = settings->graphics.frustumCulling.get();
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bool culling = settings.graphics.frustumCulling.get();
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visibleChunks = 0;
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//if (GLEW_ARB_multi_draw_indirect && false) {
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