refactor
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@@ -27,7 +27,7 @@ struct skysprite {
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class Skybox {
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std::unique_ptr<Framebuffer> fbo;
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uint size;
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Shader* shader;
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Shader& shader;
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bool ready = false;
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FastRandom random;
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glm::vec3 lightDir;
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@@ -46,7 +46,7 @@ class Skybox {
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);
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void refreshFace(uint face, Cubemap* cubemap);
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public:
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Skybox(uint size, Shader* shader);
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Skybox(uint size, Shader& shader);
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~Skybox();
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void draw(
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