refactor
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@@ -28,16 +28,11 @@ class PostProcessing;
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class DrawContext;
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class ModelBatch;
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class Assets;
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class Emitter;
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struct EngineSettings;
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namespace model {
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struct Model;
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}
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class WorldRenderer {
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Engine* engine;
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Level* level;
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const Level& level;
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Player* player;
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const Assets& assets;
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std::unique_ptr<Frustum> frustumCulling;
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@@ -77,7 +72,7 @@ public:
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static bool showChunkBorders;
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static bool showEntitiesDebug;
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WorldRenderer(Engine* engine, LevelFrontend* frontend, Player* player);
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WorldRenderer(Engine* engine, LevelFrontend& frontend, Player* player);
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~WorldRenderer();
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void draw(
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