EngineController draft
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#include "EngineController.hpp"
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#include "../content/ContentLUT.h"
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#include "../debug/Logger.h"
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#include "../engine.h"
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#include "../files/WorldFiles.h"
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#include "../files/WorldConverter.h"
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#include "../frontend/locale/langs.h"
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#include "../frontend/screens.h"
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#include "../graphics/ui/elements/display/Label.hpp"
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#include "../graphics/ui/elements/control/Button.hpp"
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#include "../graphics/ui/elements/layout/Panel.hpp"
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#include "../graphics/ui/elements/layout/Menu.hpp"
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#include "../graphics/ui/gui_util.h"
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#include "../interfaces/Task.h"
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#include "../util/stringutil.h"
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#include "../world/World.h"
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#include "../world/Level.h"
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#include "LevelController.h"
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#include <memory>
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#include <filesystem>
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namespace fs = std::filesystem;
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static debug::Logger logger("engine-control");
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EngineController::EngineController(Engine* engine) : engine(engine) {
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}
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void EngineController::deleteWorld(std::string name) {
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fs::path folder = engine->getPaths()->getWorldFolder(name);
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guiutil::confirm(engine->getGUI(), langs::get(L"delete-confirm", L"world")+
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L" ("+util::str2wstr_utf8(folder.u8string())+L")", [=]() {
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logger.info() << "deleting " << folder.u8string();
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fs::remove_all(folder);
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});
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}
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static std::shared_ptr<gui::Panel> create_page(
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Engine* engine,
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std::string name,
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int width,
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float opacity,
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int interval
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) {
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auto menu = engine->getGUI()->getMenu();
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auto panel = std::make_shared<gui::Panel>(
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glm::vec2(width, 200), glm::vec4(8.0f), interval
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);
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panel->setColor(glm::vec4(0.0f, 0.0f, 0.0f, opacity));
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menu->addPage(name, panel);
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return panel;
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}
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void show_process_panel(Engine* engine, std::shared_ptr<Task> task, std::wstring text=L"") {
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auto menu = engine->getGUI()->getMenu();
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auto panel = create_page(engine, "process", 400, 0.5f, 1);
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if (!text.empty()) {
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panel->add(std::make_shared<gui::Label>(langs::get(text)));
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}
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auto label = std::make_shared<gui::Label>(L"0%");
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panel->add(label);
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uint initialWork = task->getWorkTotal();
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panel->listenInterval(0.01f, [=]() {
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task->update();
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uint tasksDone = task->getWorkDone();
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float progress = tasksDone/static_cast<float>(initialWork);
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label->setText(
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std::to_wstring(tasksDone)+
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L"/"+std::to_wstring(initialWork)+L" ("+
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std::to_wstring(int(progress*100))+L"%)"
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);
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});
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menu->reset();
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menu->setPage("process", false);
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}
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std::shared_ptr<Task> create_converter(
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Engine* engine,
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fs::path folder,
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const Content* content,
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std::shared_ptr<ContentLUT> lut,
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runnable postRunnable)
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{
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return WorldConverter::startTask(folder, content, lut, [=](){
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auto menu = engine->getGUI()->getMenu();
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menu->reset();
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menu->setPage("main", false);
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engine->getGUI()->postRunnable([=]() {
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postRunnable();
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});
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}, true);
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}
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void show_convert_request(
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Engine* engine,
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const Content* content,
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std::shared_ptr<ContentLUT> lut,
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fs::path folder,
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runnable postRunnable
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) {
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guiutil::confirm(engine->getGUI(), langs::get(L"world.convert-request"), [=]() {
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auto converter = create_converter(engine, folder, content, lut, postRunnable);
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show_process_panel(engine, converter, L"Converting world...");
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}, L"", langs::get(L"Cancel"));
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}
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static void show_content_missing(
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Engine* engine,
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const Content* content,
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std::shared_ptr<ContentLUT> lut
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) {
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auto* gui = engine->getGUI();
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auto menu = gui->getMenu();
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auto panel = create_page(engine, "missing-content", 500, 0.5f, 8);
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panel->add(std::make_shared<gui::Label>(langs::get(L"menu.missing-content")));
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auto subpanel = std::dynamic_pointer_cast<gui::Panel>(guiutil::create(
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"<panel size='480,100' color='#00000080' scrollable='true' max-length='400'>"
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"</panel>"
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));
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panel->add(subpanel);
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for (auto& entry : lut->getMissingContent()) {
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std::string contentname = contenttype_name(entry.type);
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auto hpanel = std::dynamic_pointer_cast<gui::Panel>(guiutil::create(
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"<panel size='500,20' color='0' orientation='horizontal' padding='2'>"
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"<label color='#80808080'>["+contentname+"]</label>"
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"<label color='#FF333380'>"+entry.name+"</label>"
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"</panel>"
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));
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subpanel->add(hpanel);
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}
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panel->add(std::make_shared<gui::Button>(
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langs::get(L"Back to Main Menu", L"menu"), glm::vec4(8.0f), [=](auto){
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menu->back();
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}
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));
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menu->setPage("missing-content");
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}
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void EngineController::openWorld(std::string name, bool confirmConvert) {
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auto paths = engine->getPaths();
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auto folder = paths->getWorldsFolder()/fs::u8path(name);
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try {
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engine->loadWorldContent(folder);
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} catch (const contentpack_error& error) {
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engine->setScreen(std::make_shared<MenuScreen>(engine));
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// could not to find or read pack
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guiutil::alert(
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engine->getGUI(), langs::get(L"error.pack-not-found")+L": "+
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util::str2wstr_utf8(error.getPackId())
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);
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return;
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} catch (const std::runtime_error& error) {
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engine->setScreen(std::make_shared<MenuScreen>(engine));
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guiutil::alert(
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engine->getGUI(), langs::get(L"Content Error", L"menu")+L": "+
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util::str2wstr_utf8(error.what())
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);
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return;
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}
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auto& packs = engine->getContentPacks();
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auto* content = engine->getContent();
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auto& settings = engine->getSettings();
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std::shared_ptr<ContentLUT> lut (World::checkIndices(folder, content));
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if (lut) {
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if (lut->hasMissingContent()) {
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engine->setScreen(std::make_shared<MenuScreen>(engine));
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show_content_missing(engine, content, lut);
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} else {
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if (confirmConvert) {
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show_process_panel(engine, create_converter(engine, folder, content, lut, [=]() {
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openWorld(name, false);
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}), L"Converting world...");
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} else {
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show_convert_request(engine, content, lut, folder, [=](){
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openWorld(name, false);
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});
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}
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}
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} else {
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try {
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Level* level = World::load(folder, settings, content, packs);
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engine->setScreen(std::make_shared<LevelScreen>(engine, level));
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} catch (const world_load_error& error) {
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guiutil::alert(
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engine->getGUI(), langs::get(L"Error")+L": "+
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util::str2wstr_utf8(error.what())
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);
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return;
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}
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}
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}
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inline uint64_t str2seed(const std::string& seedstr) {
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if (util::is_integer(seedstr)) {
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try {
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return std::stoull(seedstr);
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} catch (const std::out_of_range& err) {
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std::hash<std::string> hash;
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return hash(seedstr);
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}
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} else {
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std::hash<std::string> hash;
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return hash(seedstr);
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}
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}
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void EngineController::createWorld(
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const std::string& name,
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const std::string& seedstr,
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const std::string& generatorID
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) {
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uint64_t seed = str2seed(seedstr);
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EnginePaths* paths = engine->getPaths();
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auto folder = paths->getWorldsFolder()/fs::u8path(name);
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try {
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engine->loadAllPacks();
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engine->loadContent();
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paths->setWorldFolder(folder);
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} catch (const contentpack_error& error) {
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guiutil::alert(
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engine->getGUI(),
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langs::get(L"Content Error", L"menu")+L":\n"+
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util::str2wstr_utf8(
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std::string(error.what())+
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"\npack '"+error.getPackId()+"' from "+
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error.getFolder().u8string()
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)
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);
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return;
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} catch (const std::runtime_error& error) {
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guiutil::alert(
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engine->getGUI(),
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langs::get(L"Content Error", L"menu")+
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L": "+util::str2wstr_utf8(error.what())
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);
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return;
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}
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Level* level = World::create(
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name, generatorID, folder, seed,
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engine->getSettings(),
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engine->getContent(),
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engine->getContentPacks()
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);
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engine->setScreen(std::make_shared<LevelScreen>(engine, level));
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}
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void EngineController::reopenWorld(World* world) {
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std::string wname = world->wfile->getFolder().filename().u8string();
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engine->setScreen(nullptr);
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engine->setScreen(std::make_shared<MenuScreen>(engine));
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openWorld(wname, true);
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}
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void EngineController::removePacks(
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LevelController* controller,
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std::vector<std::string> packsToRemove
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) {
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auto content = engine->getContent();
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auto world = controller->getLevel()->getWorld();
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bool hasIndices = false;
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std::stringstream ss;
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for (const auto& id : packsToRemove) {
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if (content->getPackRuntime(id)->getStats().hasSavingContent()) {
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if (hasIndices) {
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ss << ", ";
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}
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hasIndices = true;
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ss << id;
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}
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}
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runnable removeFunc = [=]() {
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controller->saveWorld();
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auto manager = engine->createPacksManager(world->wfile->getFolder());
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manager.scan();
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auto names = PacksManager::getNames(world->getPacks());
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for (const auto& id : packsToRemove) {
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manager.exclude(id);
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names.erase(std::find(names.begin(), names.end(), id));
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}
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world->wfile->removeIndices(packsToRemove);
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world->wfile->writePacks(manager.getAll(names));
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reopenWorld(world);
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};
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if (hasIndices) {
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guiutil::confirm(
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engine->getGUI(),
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langs::get(L"remove-confirm", L"pack")+
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L" ("+util::str2wstr_utf8(ss.str())+L")",
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[=]() {removeFunc();}
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);
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} else {
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removeFunc();
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}
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}
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void EngineController::addPacks(
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LevelController* controller,
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std::vector<std::string> packs
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) {
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auto level = controller->getLevel();
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auto gui = engine->getGUI();
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auto world = level->getWorld();
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auto new_packs = PacksManager::getNames(world->getPacks());
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for (auto& id : packs) {
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new_packs.push_back(id);
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}
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auto manager = engine->createPacksManager(world->wfile->getFolder());
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manager.scan();
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try {
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new_packs = manager.assembly(new_packs);
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} catch (const contentpack_error& err) {
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guiutil::alert(
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gui, langs::get(L"error.dependency-not-found")+
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L": "+util::str2wstr_utf8(err.getPackId())
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);
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return;
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}
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world->wfile->writePacks(manager.getAll(new_packs));
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controller->saveWorld();
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reopenWorld(world);
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}
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