add standard components test

This commit is contained in:
MihailRis
2024-06-28 18:57:40 +03:00
parent e0e5faa4a8
commit c54be7b2b1
6 changed files with 46 additions and 11 deletions
+2 -1
View File
@@ -7,5 +7,6 @@ function on_despawn(eid)
end
function on_grounded(eid)
Transform.set_rot(eid, mat4.rotate({0, 1, 0}, math.random()*360))
local entity = stdcomp.new_Entity(eid) -- test
entity.transform:set_rot(mat4.rotate({0, 1, 0}, math.random()*360))
end
+2 -2
View File
@@ -8,8 +8,8 @@ function on_hud_open()
local ppos = vec3.add({player.get_pos(pid)}, {0, 0.7, 0})
local eid = entity.spawn("base:drop", ppos)
local throw_force = vec3.mul(player.get_dir(pid), DROP_FORCE)
Rigidbody.set_vel(eid, vec3.add(throw_force, vec3.add(pvel, DROP_INIT_VEL)))
Transform.set_rot(eid,
__rigidbody.set_vel(eid, vec3.add(throw_force, vec3.add(pvel, DROP_INIT_VEL)))
__transform.set_rot(eid,
mat4.rotate(mat4.rotate(mat4.rotate({0, 1, 0}, math.random() * 360),
{1, 0, 0}, math.random() * 360), {0, 0, 1}, math.random() * 360))
end)