Content menu, content-pack dependencies
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@@ -35,11 +35,11 @@ class Player {
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float speed;
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int chosenSlot;
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glm::vec3 spawnpoint {};
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std::shared_ptr<Inventory> inventory;
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public:
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std::shared_ptr<Camera> camera, spCamera, tpCamera;
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std::shared_ptr<Camera> currentCamera;
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std::unique_ptr<Hitbox> hitbox;
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std::shared_ptr<Inventory> inventory;
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bool flight = false;
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bool noclip = false;
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bool debug = false;
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