move getVoxels from ChunksStorage to Chunks
This commit is contained in:
@@ -5,7 +5,7 @@
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#include "maths/UVRegion.hpp"
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#include "maths/UVRegion.hpp"
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#include "constants.hpp"
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#include "constants.hpp"
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#include "content/Content.hpp"
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#include "content/Content.hpp"
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#include "voxels/ChunksStorage.hpp"
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#include "voxels/Chunks.hpp"
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#include "lighting/Lightmap.hpp"
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#include "lighting/Lightmap.hpp"
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#include "frontend/ContentGfxCache.hpp"
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#include "frontend/ContentGfxCache.hpp"
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#include "settings.hpp"
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#include "settings.hpp"
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@@ -486,7 +486,7 @@ void BlocksRenderer::render(const voxel* voxels) {
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}
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}
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}
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}
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void BlocksRenderer::build(const Chunk* chunk, const ChunksStorage* chunks) {
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void BlocksRenderer::build(const Chunk* chunk, const Chunks* chunks) {
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this->chunk = chunk;
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this->chunk = chunk;
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voxelsBuffer->setPosition(
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voxelsBuffer->setPosition(
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chunk->x * CHUNK_W - voxelBufferPadding, 0,
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chunk->x * CHUNK_W - voxelBufferPadding, 0,
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@@ -515,7 +515,7 @@ MeshData BlocksRenderer::createMesh() {
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);
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);
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}
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}
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std::shared_ptr<Mesh> BlocksRenderer::render(const Chunk* chunk, const ChunksStorage* chunks) {
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std::shared_ptr<Mesh> BlocksRenderer::render(const Chunk* chunk, const Chunks* chunks) {
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build(chunk, chunks);
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build(chunk, chunks);
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const vattr attrs[]{ {3}, {2}, {1}, {0} };
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const vattr attrs[]{ {3}, {2}, {1}, {0} };
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@@ -19,7 +19,7 @@ class Block;
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class Chunk;
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class Chunk;
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class Chunks;
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class Chunks;
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class VoxelsVolume;
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class VoxelsVolume;
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class ChunksStorage;
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class Chunks;
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class ContentGfxCache;
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class ContentGfxCache;
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struct EngineSettings;
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struct EngineSettings;
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struct UVRegion;
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struct UVRegion;
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@@ -140,8 +140,8 @@ public:
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BlocksRenderer(size_t capacity, const Content* content, const ContentGfxCache* cache, const EngineSettings* settings);
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BlocksRenderer(size_t capacity, const Content* content, const ContentGfxCache* cache, const EngineSettings* settings);
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virtual ~BlocksRenderer();
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virtual ~BlocksRenderer();
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void build(const Chunk* chunk, const ChunksStorage* chunks);
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void build(const Chunk* chunk, const Chunks* chunks);
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std::shared_ptr<Mesh> render(const Chunk* chunk, const ChunksStorage* chunks);
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std::shared_ptr<Mesh> render(const Chunk* chunk, const Chunks* chunks);
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MeshData createMesh();
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MeshData createMesh();
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VoxelsVolume* getVoxelsBuffer() const;
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VoxelsVolume* getVoxelsBuffer() const;
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@@ -26,7 +26,7 @@ public:
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{}
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{}
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RendererResult operator()(const std::shared_ptr<Chunk>& chunk) override {
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RendererResult operator()(const std::shared_ptr<Chunk>& chunk) override {
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renderer.build(chunk.get(), level->chunksStorage.get());
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renderer.build(chunk.get(), level->chunks.get());
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if (renderer.isCancelled()) {
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if (renderer.isCancelled()) {
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return RendererResult {
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return RendererResult {
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glm::ivec2(chunk->x, chunk->z), true, MeshData()};
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glm::ivec2(chunk->x, chunk->z), true, MeshData()};
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@@ -66,7 +66,7 @@ ChunksRenderer::~ChunksRenderer() {
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std::shared_ptr<Mesh> ChunksRenderer::render(const std::shared_ptr<Chunk>& chunk, bool important) {
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std::shared_ptr<Mesh> ChunksRenderer::render(const std::shared_ptr<Chunk>& chunk, bool important) {
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chunk->flags.modified = false;
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chunk->flags.modified = false;
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if (important) {
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if (important) {
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auto mesh = renderer->render(chunk.get(), level->chunksStorage.get());
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auto mesh = renderer->render(chunk.get(), level->chunks.get());
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meshes[glm::ivec2(chunk->x, chunk->z)] = mesh;
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meshes[glm::ivec2(chunk->x, chunk->z)] = mesh;
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return mesh;
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return mesh;
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}
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}
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+92
-2
@@ -20,6 +20,7 @@
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#include "objects/Entities.hpp"
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#include "objects/Entities.hpp"
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#include "world/Level.hpp"
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#include "world/Level.hpp"
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#include "world/LevelEvents.hpp"
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#include "world/LevelEvents.hpp"
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#include "VoxelsVolume.hpp"
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#include "Block.hpp"
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#include "Block.hpp"
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#include "Chunk.hpp"
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#include "Chunk.hpp"
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#include "voxel.hpp"
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#include "voxel.hpp"
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@@ -161,7 +162,7 @@ light_t Chunks::getLight(int32_t x, int32_t y, int32_t z) const {
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return chunk->lightmap.get(lx, y, lz);
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return chunk->lightmap.get(lx, y, lz);
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}
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}
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Chunk* Chunks::getChunkByVoxel(int32_t x, int32_t y, int32_t z) {
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Chunk* Chunks::getChunkByVoxel(int32_t x, int32_t y, int32_t z) const {
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if (y < 0 || y >= CHUNK_H) {
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if (y < 0 || y >= CHUNK_H) {
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return nullptr;
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return nullptr;
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}
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}
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@@ -173,7 +174,7 @@ Chunk* Chunks::getChunkByVoxel(int32_t x, int32_t y, int32_t z) {
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return nullptr;
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return nullptr;
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}
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}
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Chunk* Chunks::getChunk(int x, int z) {
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Chunk* Chunks::getChunk(int x, int z) const {
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if (auto ptr = areaMap.getIf(x, z)) {
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if (auto ptr = areaMap.getIf(x, z)) {
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return ptr->get();
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return ptr->get();
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}
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}
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@@ -675,6 +676,95 @@ bool Chunks::putChunk(const std::shared_ptr<Chunk>& chunk) {
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return areaMap.set(chunk->x, chunk->z, chunk);
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return areaMap.set(chunk->x, chunk->z, chunk);
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}
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}
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// reduce nesting on next modification
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// 25.06.2024: not now
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// 11.11.2024: not now
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void Chunks::getVoxels(VoxelsVolume* volume, bool backlight) const {
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const Content* content = level->content;
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auto indices = content->getIndices();
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voxel* voxels = volume->getVoxels();
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light_t* lights = volume->getLights();
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int x = volume->getX();
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int y = volume->getY();
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int z = volume->getZ();
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int w = volume->getW();
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int h = volume->getH();
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int d = volume->getD();
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int scx = floordiv(x, CHUNK_W);
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int scz = floordiv(z, CHUNK_D);
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int ecx = floordiv(x + w, CHUNK_W);
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int ecz = floordiv(z + d, CHUNK_D);
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int cw = ecx - scx + 1;
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int cd = ecz - scz + 1;
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// cw*cd chunks will be scanned
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for (int cz = scz; cz < scz + cd; cz++) {
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for (int cx = scx; cx < scx + cw; cx++) {
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const auto chunk = getChunk(cx, cz);
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if (chunk == nullptr) {
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// no chunk loaded -> filling with BLOCK_VOID
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for (int ly = y; ly < y + h; ly++) {
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for (int lz = std::max(z, cz * CHUNK_D);
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lz < std::min(z + d, (cz + 1) * CHUNK_D);
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lz++) {
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for (int lx = std::max(x, cx * CHUNK_W);
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lx < std::min(x + w, (cx + 1) * CHUNK_W);
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lx++) {
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uint idx = vox_index(lx - x, ly - y, lz - z, w, d);
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voxels[idx].id = BLOCK_VOID;
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lights[idx] = 0;
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}
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}
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}
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} else {
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const voxel* cvoxels = chunk->voxels;
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const light_t* clights = chunk->lightmap.getLights();
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for (int ly = y; ly < y + h; ly++) {
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for (int lz = std::max(z, cz * CHUNK_D);
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lz < std::min(z + d, (cz + 1) * CHUNK_D);
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lz++) {
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for (int lx = std::max(x, cx * CHUNK_W);
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lx < std::min(x + w, (cx + 1) * CHUNK_W);
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lx++) {
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uint vidx = vox_index(lx - x, ly - y, lz - z, w, d);
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uint cidx = vox_index(
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lx - cx * CHUNK_W,
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ly,
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lz - cz * CHUNK_D,
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CHUNK_W,
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CHUNK_D
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);
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voxels[vidx] = cvoxels[cidx];
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light_t light = clights[cidx];
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if (backlight) {
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const auto block =
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indices->blocks.get(voxels[vidx].id);
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if (block && block->lightPassing) {
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light = Lightmap::combine(
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std::min(15,
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Lightmap::extract(light, 0) + 1),
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std::min(15,
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Lightmap::extract(light, 1) + 1),
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std::min(15,
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Lightmap::extract(light, 2) + 1),
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std::min(15,
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static_cast<int>(Lightmap::extract(light, 3)))
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);
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}
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}
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lights[vidx] = light;
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}
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}
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}
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}
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}
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}
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}
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void Chunks::saveAndClear() {
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void Chunks::saveAndClear() {
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areaMap.clear();
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areaMap.clear();
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}
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}
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@@ -21,6 +21,7 @@ class WorldFiles;
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class LevelEvents;
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class LevelEvents;
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class Block;
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class Block;
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class Level;
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class Level;
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class VoxelsVolume;
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/// Player-centred chunks matrix
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/// Player-centred chunks matrix
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class Chunks {
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class Chunks {
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@@ -55,8 +56,8 @@ public:
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bool putChunk(const std::shared_ptr<Chunk>& chunk);
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bool putChunk(const std::shared_ptr<Chunk>& chunk);
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Chunk* getChunk(int32_t x, int32_t z);
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Chunk* getChunk(int32_t x, int32_t z) const;
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Chunk* getChunkByVoxel(int32_t x, int32_t y, int32_t z);
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Chunk* getChunkByVoxel(int32_t x, int32_t y, int32_t z) const;
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voxel* get(int32_t x, int32_t y, int32_t z) const;
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voxel* get(int32_t x, int32_t y, int32_t z) const;
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voxel& require(int32_t x, int32_t y, int32_t z) const;
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voxel& require(int32_t x, int32_t y, int32_t z) const;
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@@ -119,6 +120,8 @@ public:
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bool isReplaceableBlock(int32_t x, int32_t y, int32_t z);
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bool isReplaceableBlock(int32_t x, int32_t y, int32_t z);
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bool isObstacleBlock(int32_t x, int32_t y, int32_t z);
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bool isObstacleBlock(int32_t x, int32_t y, int32_t z);
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void getVoxels(VoxelsVolume* volume, bool backlight = false) const;
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void setCenter(int32_t x, int32_t z);
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void setCenter(int32_t x, int32_t z);
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void resize(uint32_t newW, uint32_t newD);
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void resize(uint32_t newW, uint32_t newD);
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@@ -14,7 +14,6 @@
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#include "world/World.hpp"
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#include "world/World.hpp"
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#include "Block.hpp"
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#include "Block.hpp"
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#include "Chunk.hpp"
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#include "Chunk.hpp"
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#include "VoxelsVolume.hpp"
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static debug::Logger logger("chunks-storage");
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static debug::Logger logger("chunks-storage");
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@@ -84,93 +83,3 @@ std::shared_ptr<Chunk> ChunksStorage::create(int x, int z) {
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chunk->blocksMetadata = regions.getBlocksData(chunk->x, chunk->z);
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chunk->blocksMetadata = regions.getBlocksData(chunk->x, chunk->z);
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return chunk;
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return chunk;
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}
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}
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// reduce nesting on next modification
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// 25.06.2024: not now
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// TODO: move to Chunks for performance improvement
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void ChunksStorage::getVoxels(VoxelsVolume* volume, bool backlight) const {
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const Content* content = level->content;
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auto indices = content->getIndices();
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voxel* voxels = volume->getVoxels();
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light_t* lights = volume->getLights();
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int x = volume->getX();
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int y = volume->getY();
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int z = volume->getZ();
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int w = volume->getW();
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int h = volume->getH();
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int d = volume->getD();
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int scx = floordiv(x, CHUNK_W);
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int scz = floordiv(z, CHUNK_D);
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int ecx = floordiv(x + w, CHUNK_W);
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int ecz = floordiv(z + d, CHUNK_D);
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int cw = ecx - scx + 1;
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int cd = ecz - scz + 1;
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// cw*cd chunks will be scanned
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for (int cz = scz; cz < scz + cd; cz++) {
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for (int cx = scx; cx < scx + cw; cx++) {
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const auto& found = chunksMap.find(glm::ivec2(cx, cz));
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if (found == chunksMap.end()) {
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// no chunk loaded -> filling with BLOCK_VOID
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for (int ly = y; ly < y + h; ly++) {
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for (int lz = std::max(z, cz * CHUNK_D);
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lz < std::min(z + d, (cz + 1) * CHUNK_D);
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lz++) {
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for (int lx = std::max(x, cx * CHUNK_W);
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lx < std::min(x + w, (cx + 1) * CHUNK_W);
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lx++) {
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uint idx = vox_index(lx - x, ly - y, lz - z, w, d);
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voxels[idx].id = BLOCK_VOID;
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lights[idx] = 0;
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}
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}
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}
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} else {
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auto& chunk = found->second;
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const voxel* cvoxels = chunk->voxels;
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const light_t* clights = chunk->lightmap.getLights();
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for (int ly = y; ly < y + h; ly++) {
|
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for (int lz = std::max(z, cz * CHUNK_D);
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lz < std::min(z + d, (cz + 1) * CHUNK_D);
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lz++) {
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for (int lx = std::max(x, cx * CHUNK_W);
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lx < std::min(x + w, (cx + 1) * CHUNK_W);
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lx++) {
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uint vidx = vox_index(lx - x, ly - y, lz - z, w, d);
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uint cidx = vox_index(
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lx - cx * CHUNK_W,
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ly,
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lz - cz * CHUNK_D,
|
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CHUNK_W,
|
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CHUNK_D
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);
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voxels[vidx] = cvoxels[cidx];
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light_t light = clights[cidx];
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if (backlight) {
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const auto block =
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indices->blocks.get(voxels[vidx].id);
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if (block && block->lightPassing) {
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light = Lightmap::combine(
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std::min(15,
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Lightmap::extract(light, 0) + 1),
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std::min(15,
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Lightmap::extract(light, 1) + 1),
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std::min(15,
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Lightmap::extract(light, 2) + 1),
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std::min(15,
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static_cast<int>(Lightmap::extract(light, 3)))
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);
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}
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}
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lights[vidx] = light;
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}
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}
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}
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}
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}
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}
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}
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@@ -11,7 +11,6 @@
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|||||||
|
|
||||||
class Chunk;
|
class Chunk;
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class Level;
|
class Level;
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||||||
class VoxelsVolume;
|
|
||||||
|
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||||||
class ChunksStorage {
|
class ChunksStorage {
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Level* level;
|
Level* level;
|
||||||
@@ -23,6 +22,5 @@ public:
|
|||||||
std::shared_ptr<Chunk> get(int x, int z) const;
|
std::shared_ptr<Chunk> get(int x, int z) const;
|
||||||
void store(const std::shared_ptr<Chunk>& chunk);
|
void store(const std::shared_ptr<Chunk>& chunk);
|
||||||
void remove(int x, int y);
|
void remove(int x, int y);
|
||||||
void getVoxels(VoxelsVolume* volume, bool backlight = false) const;
|
|
||||||
std::shared_ptr<Chunk> create(int x, int z);
|
std::shared_ptr<Chunk> create(int x, int z);
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -26,7 +26,7 @@ std::unique_ptr<VoxelFragment> VoxelFragment::create(
|
|||||||
if (crop) {
|
if (crop) {
|
||||||
VoxelsVolume volume(size.x, size.y, size.z);
|
VoxelsVolume volume(size.x, size.y, size.z);
|
||||||
volume.setPosition(start.x, start.y, start.z);
|
volume.setPosition(start.x, start.y, start.z);
|
||||||
level->chunksStorage->getVoxels(&volume);
|
level->chunks->getVoxels(&volume);
|
||||||
|
|
||||||
auto end = start + size;
|
auto end = start + size;
|
||||||
|
|
||||||
@@ -51,7 +51,7 @@ std::unique_ptr<VoxelFragment> VoxelFragment::create(
|
|||||||
|
|
||||||
VoxelsVolume volume(size.x, size.y, size.z);
|
VoxelsVolume volume(size.x, size.y, size.z);
|
||||||
volume.setPosition(start.x, start.y, start.z);
|
volume.setPosition(start.x, start.y, start.z);
|
||||||
level->chunksStorage->getVoxels(&volume);
|
level->chunks->getVoxels(&volume);
|
||||||
|
|
||||||
auto volVoxels = volume.getVoxels();
|
auto volVoxels = volume.getVoxels();
|
||||||
std::vector<voxel> voxels(size.x * size.y * size.z);
|
std::vector<voxel> voxels(size.x * size.y * size.z);
|
||||||
|
|||||||
Reference in New Issue
Block a user