refactor: WorldRegions and chunks saving

This commit is contained in:
MihailRis
2024-06-07 14:04:25 +03:00
parent f206042b00
commit c67e4b04bb
8 changed files with 50 additions and 45 deletions
+7 -4
View File
@@ -113,8 +113,11 @@ bool Chunk::decode(const ubyte* data) {
ubyte bst1 = data[CHUNK_VOL*2 + i];
ubyte bst2 = data[CHUNK_VOL*3 + i];
vox.id = (blockid_t(bid1) << 8) | (blockid_t(bid2));
vox.state = int2blockstate((blockstate_t(bst1) << 8) | (blockstate_t(bst2)));
vox.id = (static_cast<blockid_t>(bid1) << 8) |
static_cast<blockid_t>(bid2);
vox.state = int2blockstate(
(static_cast<blockstate_t>(bst1) << 8) |
static_cast<blockstate_t>(bst2));
}
return true;
}
@@ -122,8 +125,8 @@ bool Chunk::decode(const ubyte* data) {
void Chunk::convert(ubyte* data, const ContentLUT* lut) {
for (uint i = 0; i < CHUNK_VOL; i++) {
// see encode method to understand what the hell is going on here
blockid_t id = ((blockid_t(data[i]) << 8) |
blockid_t(data[CHUNK_VOL+i]));
blockid_t id = ((static_cast<blockid_t>(data[i]) << 8) |
static_cast<blockid_t>(data[CHUNK_VOL+i]));
blockid_t replacement = lut->getBlockId(id);
data[i] = replacement >> 8;
data[CHUNK_VOL+i] = replacement & 0xFF;
+14 -10
View File
@@ -5,8 +5,9 @@
#include <stdlib.h>
#include <unordered_map>
#include "../constants.hpp"
#include "voxel.hpp"
#include "../constants.hpp"
#include "../lighting/Lightmap.hpp"
inline constexpr int CHUNK_DATA_LEN = CHUNK_VOL*4;
@@ -15,6 +16,10 @@ class Lightmap;
class ContentLUT;
class Inventory;
namespace dynamic {
class Map;
}
using chunk_inventories_map = std::unordered_map<uint, std::shared_ptr<Inventory>>;
class Chunk {
@@ -32,7 +37,7 @@ public:
bool loadedLights: 1;
} flags {};
/* Block inventories map where key is index of block in voxels array */
/// @brief Block inventories map where key is index of block in voxels array
chunk_inventories_map inventories;
Chunk(int x, int z);
@@ -44,14 +49,15 @@ public:
// unused
std::unique_ptr<Chunk> clone() const;
/* Creates new block inventory given size
@return inventory id or 0 if block does not exists */
void addBlockInventory(std::shared_ptr<Inventory> inventory,
uint x, uint y, uint z);
/// @brief Creates new block inventory given size
/// @return inventory id or 0 if block does not exists
void addBlockInventory(
std::shared_ptr<Inventory> inventory, uint x, uint y, uint z
);
void removeBlockInventory(uint x, uint y, uint z);
void setBlockInventories(chunk_inventories_map map);
/* @return inventory bound to the given block or nullptr */
/// @return inventory bound to the given block or nullptr
std::shared_ptr<Inventory> getBlockInventory(uint x, uint y, uint z) const;
inline void setModifiedAndUnsaved() {
@@ -61,9 +67,7 @@ public:
std::unique_ptr<ubyte[]> encode() const;
/**
* @return true if all is fine
**/
/// @return true if all is fine
bool decode(const ubyte* data);
static void convert(ubyte* data, const ContentLUT* lut);
+3 -8
View File
@@ -497,14 +497,9 @@ void Chunks::saveAndClear(){
for (size_t i = 0; i < volume; i++){
Chunk* chunk = chunks[i].get();
chunks[i] = nullptr;
if (chunk == nullptr || !chunk->flags.lighted)
continue;
bool lightsUnsaved = !chunk->flags.loadedLights &&
worldFiles->doesWriteLights();
if (!chunk->flags.unsaved && !lightsUnsaved)
continue;
regions.put(chunk);
if (chunk) {
regions.put(chunk);
}
}
chunksCount = 0;
}
+2
View File
@@ -59,8 +59,10 @@ std::shared_ptr<Chunk> ChunksStorage::create(int x, int z) {
auto data = regions.getChunk(chunk->x, chunk->z);
if (data) {
chunk->decode(data.get());
auto invs = regions.fetchInventories(chunk->x, chunk->z);
chunk->setBlockInventories(std::move(invs));
chunk->flags.loaded = true;
for(auto& entry : chunk->inventories) {
level->inventories->store(entry.second);