refactor: WorldRegions and chunks saving

This commit is contained in:
MihailRis
2024-06-07 14:04:25 +03:00
parent f206042b00
commit c67e4b04bb
8 changed files with 50 additions and 45 deletions
+14 -10
View File
@@ -5,8 +5,9 @@
#include <stdlib.h>
#include <unordered_map>
#include "../constants.hpp"
#include "voxel.hpp"
#include "../constants.hpp"
#include "../lighting/Lightmap.hpp"
inline constexpr int CHUNK_DATA_LEN = CHUNK_VOL*4;
@@ -15,6 +16,10 @@ class Lightmap;
class ContentLUT;
class Inventory;
namespace dynamic {
class Map;
}
using chunk_inventories_map = std::unordered_map<uint, std::shared_ptr<Inventory>>;
class Chunk {
@@ -32,7 +37,7 @@ public:
bool loadedLights: 1;
} flags {};
/* Block inventories map where key is index of block in voxels array */
/// @brief Block inventories map where key is index of block in voxels array
chunk_inventories_map inventories;
Chunk(int x, int z);
@@ -44,14 +49,15 @@ public:
// unused
std::unique_ptr<Chunk> clone() const;
/* Creates new block inventory given size
@return inventory id or 0 if block does not exists */
void addBlockInventory(std::shared_ptr<Inventory> inventory,
uint x, uint y, uint z);
/// @brief Creates new block inventory given size
/// @return inventory id or 0 if block does not exists
void addBlockInventory(
std::shared_ptr<Inventory> inventory, uint x, uint y, uint z
);
void removeBlockInventory(uint x, uint y, uint z);
void setBlockInventories(chunk_inventories_map map);
/* @return inventory bound to the given block or nullptr */
/// @return inventory bound to the given block or nullptr
std::shared_ptr<Inventory> getBlockInventory(uint x, uint y, uint z) const;
inline void setModifiedAndUnsaved() {
@@ -61,9 +67,7 @@ public:
std::unique_ptr<ubyte[]> encode() const;
/**
* @return true if all is fine
**/
/// @return true if all is fine
bool decode(const ubyte* data);
static void convert(ubyte* data, const ContentLUT* lut);