refactor: WorldRegions and chunks saving
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@@ -497,14 +497,9 @@ void Chunks::saveAndClear(){
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for (size_t i = 0; i < volume; i++){
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Chunk* chunk = chunks[i].get();
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chunks[i] = nullptr;
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if (chunk == nullptr || !chunk->flags.lighted)
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continue;
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bool lightsUnsaved = !chunk->flags.loadedLights &&
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worldFiles->doesWriteLights();
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if (!chunk->flags.unsaved && !lightsUnsaved)
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continue;
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regions.put(chunk);
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if (chunk) {
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regions.put(chunk);
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}
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}
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chunksCount = 0;
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}
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