refactor: WorldRegions and chunks saving

This commit is contained in:
MihailRis
2024-06-07 14:04:25 +03:00
parent f206042b00
commit c67e4b04bb
8 changed files with 50 additions and 45 deletions
+2
View File
@@ -59,8 +59,10 @@ std::shared_ptr<Chunk> ChunksStorage::create(int x, int z) {
auto data = regions.getChunk(chunk->x, chunk->z);
if (data) {
chunk->decode(data.get());
auto invs = regions.fetchInventories(chunk->x, chunk->z);
chunk->setBlockInventories(std::move(invs));
chunk->flags.loaded = true;
for(auto& entry : chunk->inventories) {
level->inventories->store(entry.second);